Мод для 7 Days to Die 3.2: навык «Некромантия», растущий от счётчика убитых зомби, тёмное оружие с шестью собственными модами, призывная нежить, пирамида духов и сюжетный финал через Чёрный портал. Локализация на 13 языках. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MaNro5hAGTzcQ7rJNN2tCX
380 lines
26 KiB
XML
380 lines
26 KiB
XML
<config>
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<!-- Tin can water boiling - user request 2026-08-30 ("Вода в консервных банках должна
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кипятиться на костре даже если там нету кастрюли... так было сделано в другом моём моде
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'Энерголук'" = AC-EnergyBow, the same __NoMods reference the tin can items themselves were
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ported from - see items.xml's own comment on tinCanEmpty/tinCanRiverWater/
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tinCanBoiledWater).
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Root cause this was missing at all: `Extends` copies an item's PROPERTIES, never its
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RECIPES - recipes are separate top-level <recipe> nodes matched by name, with no
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inheritance mechanism of their own (confirmed by grepping this mod's own recipes.xml -
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zero "tinCan" hits before this entry). tinCanRiverWater/tinCanBoiledWater extending
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drinkJarRiverWater/drinkJarBoiledWater therefore got NONE of the vanilla mason-jar-boiling
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recipe (`<recipe name="drinkJarBoiledWater" craft_area="campfire"
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craft_tool="toolCookingPot">`, Data/Config/recipes.xml) - boiling a tin can was never
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possible at all until this recipe existed, not merely pot-gated.
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No `craft_tool="toolCookingPot"` here BY DESIGN, per the direct request - a metal can can
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sit right in a campfire's coals on its own, unlike a mason jar. Confirmed real vanilla
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precedent for a pot-less campfire recipe existing at all: `foodBakedPotato`/
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`foodCharredMeat` both use craft_area="campfire" with no craft_tool attribute at all - a
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campfire recipe is not implicitly pot-gated, craft_tool is an opt-in extra requirement,
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not something `craft_area="campfire"` implies on its own. -->
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<append xpath="/recipes">
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<recipe name="tinCanBoiledWater" count="1" craft_area="campfire">
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<ingredient name="tinCanRiverWater" count="1"/>
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</recipe>
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</append>
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<!-- "Камень духов" (Spirit Stone): craftable from the start, no perk/skill gate -
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packMuleCrafting is a weight-while-crafting tag, not a gate (see vanilla
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campfire/candle recipes for the same pattern). Per BACKLOG.md item 1: 1 rock +
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20 grass fiber (resourceRockSmall doubles as both the crafted item's own mesh/icon
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source and its craft ingredient here, same as vanilla's own resourceRockSmallBundle). -->
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<append xpath="/recipes">
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<!-- resourceZombieAsh added 2026-08-29 (BACKLOG.md item 8) - count is a guess, not
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specified by the user, kept modest like the rest of this recipe's ingredients. -->
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<!-- resourceZombieAsh REMOVED 2026-08-31, direct user correction: this is the starter
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weapon, craftable before the player has the Knife at all - same circular-dependency
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problem items.xml's own resourceZombieAsh comment already flags and deliberately avoids
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for the Knife's own recipe ("the knife has to stay craftable from scratch, and ash only
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exists because the knife already tagged a zombie as a Victim"). Ash got added here
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anyway during the 2026-08-29 item-8 blanket rollout ("becomes a crafting ingredient
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across the other necromancy recipes") without checking this one against that same rule
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- missed it then, fixed now. Back to the original 2026-08-28 recipe (1 rock + 20
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fibers, BACKLOG.md item 1), nothing else changed. -->
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<recipe name="thrownStoneSpirit" count="1" tags="packMuleCrafting">
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<ingredient name="resourceRockSmall" count="1"/>
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<ingredient name="resourceYuccaFibers" count="20"/>
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</recipe>
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</append>
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<!-- Two portal stones, BACKLOG.md item 6. Blue: no gate, simple early recipe by analogy with
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the Spirit Stone (per that backlog note) - not specified exactly by the user. Black:
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necroNecromancyMaster (level 5000, the existing "Мастер" tier, group 5) per direct
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instruction. Both carry resourceZombieAsh like the other necromancy recipes
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(BACKLOG.md item 8). -->
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<append xpath="/recipes">
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<!-- resourceZombieAsh bumped 5 -> 150, direct user correction 2026-08-31: unlike the Spirit
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Stone (removed entirely, see that fix above), the Blue Portal Stone is NOT a starter
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weapon - "он не является начальным оружием... больше про комфорт" - so the same
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circular-dependency concern doesn't apply, and the user wants it to actually cost a
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real chunk of ash rather than a token amount. -->
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<recipe name="thrownStonePortalBlue" count="1" tags="packMuleCrafting">
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<ingredient name="resourceRockSmall" count="1"/>
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<ingredient name="drinkJarPureMineralWater" count="3"/>
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<ingredient name="resourceYuccaFibers" count="15"/>
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<ingredient name="resourceZombieAsh" count="150"/>
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</recipe>
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</append>
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<!-- resourceNecromancerBlood x10 added 2026-08-30, direct instruction ("10 крови некроманта
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нужно будет для рецепта чёрного портала"). ADDITIVE to the existing medicalBloodBag
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ingredient, not a replacement - the user said "также" (also/additionally), not "instead
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of"; the plain blood bag stays as the mundane-blood component, Necromancer's Blood as the
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new, harder-to-get one. Say if this should replace medicalBloodBag instead. -->
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<append xpath="/recipes">
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<recipe name="thrownStonePortalBlack" count="1" tags="learnable,packMuleCrafting,necroNecromancyMaster">
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<ingredient name="resourceRockSmall" count="1"/>
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<ingredient name="medicalBloodBag" count="5"/>
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<ingredient name="resourceNecromancerBlood" count="10"/>
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<ingredient name="casinoCoin" count="20"/>
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<ingredient name="resourceYuccaFibers" count="15"/>
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<ingredient name="resourceZombieAsh" count="20"/>
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</recipe>
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</append>
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<!-- "Кровь некроманта" (Necromancer's Blood): dictated 2026-08-30, see items.xml for the item
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itself and HarmonySrc/NecromancerBloodPatch.cs for the knife-requirement/HP-cost mechanic
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this recipe alone can't express. No level gate given by the user and none applied - same
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"base" tier as the jar it's made from being a mundane always-available item; the real
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gate on this ritual is the HP cost + knife requirement, not a skill level. drinkJarEmpty
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confirmed as the real vanilla empty-jar item (Data/Config/items.xml) - not invented. -->
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<append xpath="/recipes">
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<recipe name="resourceNecromancerBlood" count="1" tags="packMuleCrafting">
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<ingredient name="drinkJarEmpty" count="1"/>
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</recipe>
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</append>
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<!-- "Пирамида Ереси" (Pyramid of Heresy): user request 2026-08-31, see blocks.xml/
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HarmonySrc/PyramidWardPatch.cs for the block itself. "Рецепт доступен сразу" - no
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"learnable" tag and no gate beyond necroNecromancyAdept (Group 1 "Адепт", unlocked from
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level 1 - see progression.xml's own comment: a recipe with no unlock tag at all is already
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always-available, the tag here is added anyway purely so the intent ("this is a Tier-1,
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immediately-available necromancy recipe") is visible directly in this file, matching how
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braceletSpatialVault documents itself with necroNecromancyLvl20 below rather than staying
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unmarked). craft_area="workbench" (unlike the hand-craftable Knife/Spirit Stone) - this is
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a heavy placeable structure, not a pocket item, matching braceletSpatialVault's own
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workbench gate.
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INGREDIENTS: resourceZombieAsh(1200)/resourceRockSmall/resourceYuccaFibers dictated
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directly by the user ("прах зомби, камень, трава"). The rest chosen to fit a "necromantic
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iron pylon" ("остальные ингредиенты добавь сам исходя из контекста"):
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- resourceScrapIron: the block's own structural frame (real vanilla resource, matches
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its own Destroy-drop in blocks.xml).
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- resourceNecromancerBlood: the mod's existing magic-binding reagent (see above) - ties
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the ward's charm magic to the same "blood" reagent already used elsewhere in this
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mod's necromancy recipes, kept to a small count (3) since it costs the player 90% of
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their current HP per unit to make (NecromancerBloodPatch.cs) - this recipe shouldn't
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demand many. -->
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<append xpath="/recipes">
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<recipe name="necroHeresyPyramid" count="1" craft_area="workbench" tags="workbenchCrafting,necroNecromancyAdept">
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<ingredient name="resourceZombieAsh" count="1200"/>
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<ingredient name="resourceRockSmall" count="300"/>
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<ingredient name="resourceYuccaFibers" count="200"/>
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<ingredient name="resourceScrapIron" count="300"/>
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<ingredient name="resourceNecromancerBlood" count="3"/>
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</recipe>
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</append>
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<!-- "Гримуар девиации" (Grimoire of Deviation): BACKLOG.md item 2. Gated at
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necroNecromancyJourneyman - group 2 "Подмастерье" (level 500), one of the 5 real skill
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tiers (see progression.xml; REDISTRIBUTED 2026-08-30, was a one-off level-50 tag before -
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direct user correction, "уровень скилла ты распределил идиотски"). -->
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<append xpath="/recipes">
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<recipe name="thrownBookGrimoireDeviation" count="1" tags="learnable,packMuleCrafting,necroNecromancyJourneyman">
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<ingredient name="resourcePaper" count="20"/>
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<ingredient name="resourceGlue" count="2"/>
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<ingredient name="resourceCoal" count="5"/>
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<ingredient name="resourceWood" count="10"/>
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<ingredient name="resourceYuccaFibers" count="10"/>
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<ingredient name="resourceZombieAsh" count="5"/>
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</recipe>
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</append>
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<!-- "Призыв зомбособаки" (Summon Zombie Dog): BACKLOG.md item 3. Gated at
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necroNecromancyApprentice - group 3 "Ученик" (level 2000), one of the 5 real skill tiers
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(see progression.xml; REDISTRIBUTED 2026-08-30, was a one-off level-200 tag before -
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direct user correction, "уровень скилла ты распределил идиотски"). Per user request,
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crafted at a workbench specifically (craft_area="workbench"), same as advanced-tier weapons
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(e.g. vanilla gunHandgunT3SMG5) - NOT available from the player's own personal crafting
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menu like the Spirit Stone/Grimoire above (those have no craft_area, so default to
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personal crafting). workbenchCrafting is just the same UI-categorization tag vanilla's
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own workbench recipes carry alongside craft_area, not a separate gate. -->
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<append xpath="/recipes">
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<recipe name="bookSummonZombieDog" count="1" craft_area="workbench" tags="learnable,workbenchCrafting,necroNecromancyApprentice">
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<ingredient name="foodRottingFlesh" count="50"/>
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<ingredient name="medicalBloodBag" count="3"/>
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<ingredient name="drinkJarBoiledWater" count="4"/>
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<ingredient name="resourceYuccaFibers" count="50"/>
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<ingredient name="resourceCloth" count="3"/>
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<ingredient name="resourceLeather" count="10"/>
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<ingredient name="resourceBone" count="40"/>
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<ingredient name="casinoCoin" count="5"/>
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<ingredient name="resourceZombieAsh" count="10"/>
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</recipe>
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</append>
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<!-- "Жуки Властелина": user request 2026-08-28. Personal crafting (no craft_area) - unlike the
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Dog, unconfirmed whether this should be workbench-gated too; see items.xml. Same
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necroNecromancyApprentice gate as the Dog - group 3 "Ученик" (level 2000, see
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progression.xml; REDISTRIBUTED 2026-08-30 like the others above). Ingredients per
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explicit user instruction: 1 resourceQueenBee ("одна пчеломатка") is required; the rest
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("сам додумай, но без фанатизма") is a modest hive/bait theme (honey to draw and bind the
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swarm, wood for a hive, fiber to hold it together) - kept deliberately small, no rare
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currency/high counts like the Dog's recipe. -->
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<append xpath="/recipes">
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<recipe name="bookSummonInsectSwarm" count="1" tags="learnable,necroNecromancyApprentice">
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<ingredient name="resourceQueenBee" count="1"/>
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<ingredient name="foodHoney" count="20"/>
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<ingredient name="resourceWood" count="10"/>
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<ingredient name="resourceYuccaFibers" count="15"/>
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<ingredient name="resourceZombieAsh" count="5"/>
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</recipe>
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</append>
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<!-- "Книга банши" (Banshee's Book): BACKLOG.md item 7. Gated at necroNecromancyNecromancer -
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group 4 "Некромант" (level 3000), alongside Bear/Wolf (see progression.xml;
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REDISTRIBUTED 2026-08-30, was necroNecromancyLvl200 before) - not specified by the user,
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guessed consistent with the other "advanced ritual" summon items. -->
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<append xpath="/recipes">
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<recipe name="bookBanshee" count="1" craft_area="workbench" tags="learnable,workbenchCrafting,necroNecromancyNecromancer">
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<ingredient name="resourcePaper" count="15"/>
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<ingredient name="resourceGlue" count="3"/>
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<ingredient name="foodRottingFlesh" count="10"/>
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<ingredient name="resourceYuccaFibers" count="15"/>
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<ingredient name="resourceZombieAsh" count="10"/>
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</recipe>
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</append>
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<!-- "Нож некроманта" (Necromancer's Knife): BACKLOG.md item 5, user request 2026-08-28.
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No recipe/gate specified beyond the item's own mechanics - guessed modest and available
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from the start (personal crafting, no craft_area, no level tag), same tier as the Spirit
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Stone, since its real power comes from playing the necromancer build over time (damage
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scales with kill count), not an expensive unlock. Say if this should change.
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resourceZombieAsh (BACKLOG.md item 8) deliberately NOT added here, unlike the other
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necromancy recipes - per explicit user instruction 2026-08-29: ash only drops from
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zombies the knife itself has already marked as "Жертва", so requiring ash to craft the
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knife would make the knife uncraftable from a fresh start (circular dependency).
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medicalBloodBag SWAPPED for resourceNecromancerBlood 2026-08-30, direct instruction
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("для ножа некроманта пусть используется кровь некроманта"). NOT a circular dependency
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like the ash case above, even though this item needs a knife to craft (see
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NecromancerBloodPatch.cs) - resourceNecromancerBlood's own requirement is "ANY knife"
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(ItemClass.DisplayType == "meleeKnife"), which vanilla's own starting/craftable knives
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(e.g. the plain bone knife) already satisfy - it does NOT require this specific
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necroWpnBladeNecroKnife to already exist. Count kept at 1, same as the medicalBloodBag it
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replaces - not inflated further, since the blood itself is now a genuinely costly
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ingredient (90% current HP + a knife + a jar per unit). -->
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<append xpath="/recipes">
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<recipe name="necroWpnBladeNecroKnife" count="1" tags="packMuleCrafting">
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<ingredient name="resourceBone" count="5"/>
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<ingredient name="resourceNecromancerBlood" count="1"/>
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<ingredient name="resourceYuccaFibers" count="10"/>
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</recipe>
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</append>
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<!-- Three more summon-book recipes, BACKLOG.md item 4a. REPLACED 2026-08-29 - Griffin/Bear/
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Wolf instead of Stripper/Cop/Soldier (see entityclasses.xml). Same workbench shape as the
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Dog's own recipe; Griffin shares the Dog's gate (necroNecromancyApprentice, group 3
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"Ученик", level 2000), Bear/Wolf are one tier higher (necroNecromancyNecromancer, group 4
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"Некромант", level 3000, alongside the Banshee) - split REDISTRIBUTED 2026-08-30 across
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the real 5 skill tiers instead of one shared one-off level-200 tag (see progression.xml).
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Ingredient lists are a themed guess per creature (not specified by the user) -
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resourceFeather/foodRawMeat both verified to exist in vanilla items.xml before use, same
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lesson as the earlier wrong guesses. -->
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<append xpath="/recipes">
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<recipe name="bookSummonZombieGriffin" count="1" craft_area="workbench" tags="learnable,workbenchCrafting,necroNecromancyApprentice">
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<ingredient name="resourceFeather" count="30"/>
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<ingredient name="resourceBone" count="20"/>
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<ingredient name="casinoCoin" count="5"/>
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<ingredient name="resourceYuccaFibers" count="20"/>
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<ingredient name="resourceZombieAsh" count="10"/>
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</recipe>
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</append>
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<append xpath="/recipes">
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<recipe name="bookSummonZombieBear" count="1" craft_area="workbench" tags="learnable,workbenchCrafting,necroNecromancyNecromancer">
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<ingredient name="resourceLeather" count="20"/>
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<ingredient name="foodRawMeat" count="10"/>
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<ingredient name="resourceBone" count="20"/>
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<ingredient name="resourceYuccaFibers" count="20"/>
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<ingredient name="resourceZombieAsh" count="10"/>
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</recipe>
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</append>
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<append xpath="/recipes">
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<recipe name="bookSummonZombieWolf" count="1" craft_area="workbench" tags="learnable,workbenchCrafting,necroNecromancyNecromancer">
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<ingredient name="resourceLeather" count="15"/>
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<ingredient name="foodRawMeat" count="10"/>
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<ingredient name="resourceBone" count="15"/>
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<ingredient name="resourceYuccaFibers" count="20"/>
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<ingredient name="resourceZombieAsh" count="10"/>
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</recipe>
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</append>
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<!-- "Петля вора" (Thief's Loop) recipe REMOVED 2026-08-30 along with the item itself - see
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items.xml for why. -->
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<!-- "Пространственный браслет" (Spatial Bracelet) - gate moved 2026-08-30 from
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necroNecromancyLvl200 to necroNecromancyLvl20 per direct instruction ("нож, камень духов
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и хранилище - это база... хранилище, когда убито минимум 20 зомби"). craft_area/workbench
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left as-is (not specified either way) - still an "advanced" build, just unlocked much
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earlier than before. -->
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<append xpath="/recipes">
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<recipe name="braceletSpatialVault" count="1" craft_area="workbench" tags="learnable,workbenchCrafting,necroNecromancyLvl20">
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<ingredient name="resourceLeather" count="10"/>
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<ingredient name="resourceMechanicalParts" count="5"/>
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<ingredient name="resourceScrapIron" count="10"/>
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<ingredient name="resourceYuccaFibers" count="15"/>
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<ingredient name="resourceZombieAsh" count="10"/>
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</recipe>
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</append>
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<!-- СТУПЕНЧАТАЯ РАЗБЛОКИРОВКА МОДОВ НОЖА. Изначально (2026-09-07) продиктовано: "механика
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скиллов даёт возможность сделать их доступными не сразу, а по мере набора количества
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убитых зомби. Т.е. грейд открылся, а рецепт ещё нет, на нём замочек. Еда/вода должны
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открываться на грейде сразу. Чутьё чуть позже, хватка ещё позже. Но всё в рамках грейда."
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ПЕРЕСТАВЛЕНО 2026-09-09 - прямая правка баланса от пользователя: "Питьё важно в тот же
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день. Оно должно быть доступно после 30 убитых зомби. Еда - 60. Это самые важные для
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начала выживания модификации. Модификация на покой - 100 зомби. Модификацию на тёмное
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чутьё я бы сделал доступной после 300 убитых зомби. Дальше уже не так принципиально."
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ЧТО БЫЛО НЕ ТАК. Первая раскладка держала все шесть модов внутри группы 2, то есть в
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диапазоне 500-1700 убийств. Ошибка не в коде (тег рецепта, RecipeTagUnlocked и
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unlock_tier сходились по всем шести), а в балансе: вода и еда нужны в ПЕРВЫЕ ДНИ, а к
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500 убийствам у игрока уже есть ферма, костёр, банки и фильтр - мод, дающий +2 воды с
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трупа, к этому моменту бесполезен. Теперь порог у мода стоит там, где мод реально нужен,
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а не там, где он "по силе" смотрится ровно.
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Итоговая раскладка:
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30 - Слёзы мертвеца (вода) группа 1 "Адепт"
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60 - Пир падальщика (еда) группа 1
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100 - Могильный покой (тепло/холод) группа 1
|
||
300 - Тёмное чутьё (радар) группа 1
|
||
1400 - Хватка мертвеца (замедление) группа 2 "Подмастерье"
|
||
1700 - Мёртвая буря (силовая) группа 2
|
||
Первые четыре - выживание и информация, они переехали в группу 1 к самому ножу (он там и
|
||
доступен с уровня 1). Последние два - чистый бой, остались в группе 2 на прежних порогах:
|
||
пользователь про них сказал "дальше уже не так принципиально".
|
||
|
||
Двигать - тройка "тег в рецепте + RecipeTagUnlocked в progression.xml + unlock_tier в
|
||
display_entry", все три должны совпадать, иначе замок на панели соврёт. -->
|
||
<!-- Модификации Ножа некроманта (см. Config/item_modifiers.xml), 2026-09-07. Пользователь
|
||
выбрал получение через "Крафт по скиллу Некромантии", поэтому все три идут обычными
|
||
рецептами с тегом группы, а не через лут.
|
||
|
||
Пороги у каждого свои, см. комментарий выше - изначально все шесть сидели в группе 2
|
||
("Подмастерье", 500 убийств), но 2026-09-09 четыре из них уехали в группу 1 к самому
|
||
ножу. Распределение остальных тиров скилла эта правка не трогает - его пользователь уже
|
||
правил вручную (см. progression.xml).
|
||
|
||
Ингредиенты - только из уже существующих ресурсов мода плюс ванильная база, как и просил
|
||
("Ингредиенты из уже существующих ресурсов мода"). Прах зомби и Кожа жертвы обе падают
|
||
из мешка "Жертва", то есть добываются этим же ножом - моды для ножа делаются из того, что
|
||
нож добыл. Крафт личный (без craft_area), как у Камня духов и самого ножа: моды дешевле
|
||
призывов и не должны требовать верстак. Тег learnable, как у остальных гейтованных
|
||
рецептов мода, чтобы рецепт не светился в меню до открытия группы. -->
|
||
<append xpath="/recipes">
|
||
<recipe name="necroModKnifeTearsOfTheDead" count="1" tags="learnable,packMuleCrafting,necroNecromancyLvl30">
|
||
<ingredient name="resourceZombieAsh" count="10"/>
|
||
<ingredient name="resourceVictimSkin" count="1"/>
|
||
<ingredient name="drinkJarEmpty" count="2"/>
|
||
<ingredient name="resourceYuccaFibers" count="10"/>
|
||
</recipe>
|
||
<recipe name="necroModKnifeScavengersFeast" count="1" tags="learnable,packMuleCrafting,necroNecromancyLvl60">
|
||
<ingredient name="resourceZombieAsh" count="10"/>
|
||
<ingredient name="resourceVictimSkin" count="1"/>
|
||
<ingredient name="foodRawMeat" count="5"/>
|
||
<ingredient name="resourceYuccaFibers" count="10"/>
|
||
</recipe>
|
||
<recipe name="necroModKnifeDeadMansGrip" count="1" tags="learnable,packMuleCrafting,necroNecromancyLvl1400">
|
||
<ingredient name="resourceZombieAsh" count="10"/>
|
||
<ingredient name="resourceBone" count="15"/>
|
||
<ingredient name="resourceNecromancerBlood" count="1"/>
|
||
<ingredient name="resourceYuccaFibers" count="10"/>
|
||
</recipe>
|
||
<!-- "Могильный покой" (термозащита), добавлен 2026-09-07, порог 100 с 2026-09-09. Тот же
|
||
личный крафт, что у остальных модов ножа. Кожа жертвы тут не косметика: мод по смыслу - обмотка
|
||
рукояти, поэтому её взято 2 (больше всех), плюс перо как утеплитель - ванильный
|
||
resourceFeather, существование проверено. -->
|
||
<recipe name="necroModKnifeGravesRepose" count="1" tags="learnable,packMuleCrafting,necroNecromancyLvl100">
|
||
<ingredient name="resourceZombieAsh" count="10"/>
|
||
<ingredient name="resourceVictimSkin" count="2"/>
|
||
<ingredient name="resourceFeather" count="10"/>
|
||
<ingredient name="resourceYuccaFibers" count="10"/>
|
||
</recipe>
|
||
<!-- "Мёртвая буря" (переделка силовой атаки), 2026-09-07. Единственный мод ножа с
|
||
электрическими деталями в рецепте - искрение берётся из ванильного buffShocked, того
|
||
же, что у электродубинки, так что ингредиент тематически честный. Существование
|
||
resourceElectricParts проверено. -->
|
||
<!-- "Тёмное чутьё" (радар зомби), 2026-09-07. Глаз мертвеца как линза - отсюда кожа
|
||
жертвы и прах. Стекло взято resourceBrokenGlass (обычный лут), а НЕ resourceScopeLens:
|
||
та линза крафтится только в кузне и под перком perkAdvancedEngineering, то есть
|
||
утащила бы рецепт ножа в зависимость от чужой ветки прокачки. resourceGlass, которое
|
||
напрашивалось по названию, в игре не существует вовсе - проверено. -->
|
||
<recipe name="necroModKnifeDarkSense" count="1" tags="learnable,packMuleCrafting,necroNecromancyLvl300">
|
||
<ingredient name="resourceZombieAsh" count="15"/>
|
||
<ingredient name="resourceVictimSkin" count="1"/>
|
||
<ingredient name="resourceBrokenGlass" count="10"/>
|
||
<ingredient name="resourceYuccaFibers" count="10"/>
|
||
</recipe>
|
||
|
||
<recipe name="necroModKnifeDeadStorm" count="1" tags="learnable,packMuleCrafting,necroNecromancyLvl1700">
|
||
<ingredient name="resourceZombieAsh" count="15"/>
|
||
<ingredient name="resourceElectricParts" count="5"/>
|
||
<ingredient name="resourceNecromancerBlood" count="1"/>
|
||
<ingredient name="resourceYuccaFibers" count="10"/>
|
||
</recipe>
|
||
</append>
|
||
</config>
|