Вкладка крафта «Некромантия» (#73); пыль из целого хранилища - 10 (#24)

- ui_display.xml: вкладка Necromancy (значок черепа) в рюкзаке, на
  верстаке, в кузне и на химстоле.
- Group всех крафтящихся вещей мода + Necromancy (прежние группы
  оставлены). Моды ножа, сферы и урны раньше не попадали ни в одну
  вкладку рюкзака (умолчание игры - «Mods»/«Decor»).
- windows.xml: 10 вкладок в строку - шаг значков 43 -> 39, значки
  прежнего размера.
- Ступка: целое хранилище магии - 10 пыли (было 30), повреждённое - 4.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
AlexCube
2026-10-22 22:42:45 +03:00
co-authored by Claude Opus 5.5
parent 6ed3dc21bd
commit c9b3e078c3
7 changed files with 55 additions and 19 deletions
+1
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@@ -578,3 +578,4 @@ Sol tık - serbest bırak. Sırt çantasında parçala: et, deri ve kemik.","徒
左鍵 - 放走。在背包裡拆解可得肉、皮革和骨頭。" 左鍵 - 放走。在背包裡拆解可得肉、皮革和骨頭。"
necroRabbitGrab,PlayerMoveController.cs,Label,,,,Press [action:local:Activate][action:permanent:Activate] to Grab the Rabbit,,"[action:local:Activate][action:permanent:Activate] drücken, um den Hasen zu packen",Pulsa [action:local:Activate][action:permanent:Activate] para atrapar el conejo,Appuyez sur [action:local:Activate][action:permanent:Activate] pour attraper le lapin,Premi [action:local:Activate][action:permanent:Activate] per afferrare il coniglio,[action:local:Activate][action:permanent:Activate]でウサギを捕まえる,[action:local:Activate][action:permanent:Activate]을(를) 눌러 토끼 잡기,"Naciśnij [action:local:Activate][action:permanent:Activate], aby złapać królika",Pressione [action:local:Activate][action:permanent:Activate] para pegar o coelho,"Нажмите [action:local:Activate][action:permanent:Activate], чтобы схватить кролика",Tavşanı yakalamak için [action:local:Activate][action:permanent:Activate] tuşuna bas,按[action:local:Activate][action:permanent:Activate]抓住兔子,按[action:local:Activate][action:permanent:Activate]抓住兔子 necroRabbitGrab,PlayerMoveController.cs,Label,,,,Press [action:local:Activate][action:permanent:Activate] to Grab the Rabbit,,"[action:local:Activate][action:permanent:Activate] drücken, um den Hasen zu packen",Pulsa [action:local:Activate][action:permanent:Activate] para atrapar el conejo,Appuyez sur [action:local:Activate][action:permanent:Activate] pour attraper le lapin,Premi [action:local:Activate][action:permanent:Activate] per afferrare il coniglio,[action:local:Activate][action:permanent:Activate]でウサギを捕まえる,[action:local:Activate][action:permanent:Activate]을(를) 눌러 토끼 잡기,"Naciśnij [action:local:Activate][action:permanent:Activate], aby złapać królika",Pressione [action:local:Activate][action:permanent:Activate] para pegar o coelho,"Нажмите [action:local:Activate][action:permanent:Activate], чтобы схватить кролика",Tavşanı yakalamak için [action:local:Activate][action:permanent:Activate] tuşuna bas,按[action:local:Activate][action:permanent:Activate]抓住兔子,按[action:local:Activate][action:permanent:Activate]抓住兔子
lblCategoryNecromancy,UI,XUI,,,,Necromancy,,Nekromantie,Nigromancia,Nécromancie,Negromanzia,死霊術,강령술,Nekromancja,Necromancia,Некромантия,Nekromansi,死灵术,死靈術
1 Key File Type UsedInMainMenu NoTranslate KeepLoaded english Context / Alternate Text german spanish french italian japanese koreana polish brazilian russian turkish schinese tchinese
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+4
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@@ -266,4 +266,8 @@
<sprite depth="3" name="g22" pos="232,-219" width="48" height="48" atlas="ItemIconAtlas" sprite="oldCash" on_press="true" sound="[paging_click]" foregroundlayer="true" /> <sprite depth="3" name="g22" pos="232,-219" width="48" height="48" atlas="ItemIconAtlas" sprite="oldCash" on_press="true" sound="[paging_click]" foregroundlayer="true" />
</window> </window>
</append> </append>
<!-- Вкладка «Некромантия» (ui_display.xml): в рюкзаке и на верстаке 10 вкладок вместо 9 - шаг значков 43 -> 39, значки прежние (28). -->
<set xpath="/windows/window[@name='windowCraftingList']//grid[@name='categories']/@cols">10</set>
<set xpath="/windows/window[@name='windowCraftingList']//grid[@name='categories']/@cell_width">39</set>
<set xpath="/windows/window[@name='windowCraftingList']//grid[@name='categories']/@pos">20,-21</set>
</windows> </windows>
+6 -3
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@@ -175,7 +175,7 @@
it on top would recolor it unintentionally). TintColor above is unaffected - that's it on top would recolor it unintentionally). TintColor above is unaffected - that's
the 3D block MESH's tint, a completely separate thing from the 2D inventory icon. --> the 3D block MESH's tint, a completely separate thing from the 2D inventory icon. -->
<property name="CustomIcon" value="pyramidOfSpirit" /> <property name="CustomIcon" value="pyramidOfSpirit" />
<property name="Group" value="Decoration" /> <property name="Group" value="Decoration,Necromancy" />
<property name="FilterTags" value="MC_building,SC_decor" /> <property name="FilterTags" value="MC_building,SC_decor" />
<property name="Collide" value="movement,melee,bullet,arrow,rocket" /> <property name="Collide" value="movement,melee,bullet,arrow,rocket" />
<property name="StabilitySupport" value="false" /> <property name="StabilitySupport" value="false" />
@@ -201,6 +201,7 @@
necroossuary, собрана из префаба коллектора росы: LODGroup, слои и коллайдер ванильные. necroossuary, собрана из префаба коллектора росы: LODGroup, слои и коллайдер ванильные.
Шейдер материалу ставит GeoOssuaryPatch (шейдер ванильного коллектора). --> Шейдер материалу ставит GeoOssuaryPatch (шейдер ванильного коллектора). -->
<block name="necroGeoOssuary"> <block name="necroGeoOssuary">
<property name="Group" value="Basics,Food/Cooking,Building,advBuilding,Necromancy"/>
<property name="Extends" value="cntDewCollector" /> <property name="Extends" value="cntDewCollector" />
<property name="UnlockedBy" value="craftingNecroNecromancy" /> <property name="UnlockedBy" value="craftingNecroNecromancy" />
<property name="DescriptionKey" value="necroGeoOssuaryDesc" /> <property name="DescriptionKey" value="necroGeoOssuaryDesc" />
@@ -333,6 +334,7 @@
<property name="CanPickup" value="false"/> <property name="CanPickup" value="false"/>
</block> </block>
<block name="necroChalkboardPlayer"> <block name="necroChalkboardPlayer">
<property name="Group" value="Decor/Miscellaneous,Necromancy"/>
<!-- Меловая доска игрока (указание 10.10: «мне нравится использовать её во время игры, делая записи»). <!-- Меловая доска игрока (указание 10.10: «мне нравится использовать её во время игры, делая записи»).
Та же модель и надпись, что у сюжетной necroChalkboard, но крафтится и пишется в обычной игре. Отдельный Та же модель и надпись, что у сюжетной necroChalkboard, но крафтится и пишется в обычной игре. Отдельный
блок, чтобы сюжетная доска чертогов (на ней пишет мод, MindPalace.UpdateBoards) осталась неизменяемой. блок, чтобы сюжетная доска чертогов (на ней пишет мод, MindPalace.UpdateBoards) осталась неизменяемой.
@@ -393,7 +395,7 @@
<drop event="Destroy" name="plantedNecroBloodRose1" count="1"/> <drop event="Destroy" name="plantedNecroBloodRose1" count="1"/>
<property name="SortOrder1" value="B953"/> <property name="SortOrder1" value="B953"/>
<property name="SortOrder2" value="0100"/> <property name="SortOrder2" value="0100"/>
<property name="Group" value="Resources"/> <property name="Group" value="Resources,Necromancy"/>
<property name="SoundPickup" value="seeds_generic1_grab"/> <property name="SoundPickup" value="seeds_generic1_grab"/>
<property name="SoundPlace" value="seeds_generic1_place"/> <property name="SoundPlace" value="seeds_generic1_place"/>
</block> </block>
@@ -466,7 +468,7 @@
<property name="OpenSound" value="open_workbench"/> <property name="OpenSound" value="open_workbench"/>
<property name="CloseSound" value="close_workbench"/> <property name="CloseSound" value="close_workbench"/>
<property name="TakeDelay" value="5"/> <property name="TakeDelay" value="5"/>
<property name="Group" value="Building,advBuilding"/> <property name="Group" value="Building,advBuilding,Necromancy"/>
<property name="FilterTags" value="MC_playerBlocks,SC_decor"/> <property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
<drop event="Destroy" name="resourceRockSmall" count="10"/> <drop event="Destroy" name="resourceRockSmall" count="10"/>
</block> </block>
@@ -531,6 +533,7 @@
включает TEFeatureCinerarium по черепу. Иконка - рендер той же модели (make_icon.py). --> включает TEFeatureCinerarium по черепу. Иконка - рендер той же модели (make_icon.py). -->
<append xpath="/blocks"> <append xpath="/blocks">
<block name="necroCinerarium"> <block name="necroCinerarium">
<property name="Group" value="Decor/Miscellaneous,Necromancy"/>
<property name="CreativeMode" value="Player"/> <property name="CreativeMode" value="Player"/>
<property name="DescriptionKey" value="necroCinerariumDesc"/> <property name="DescriptionKey" value="necroCinerariumDesc"/>
<property name="UnlockedBy" value="craftingNecroNecromancy"/> <property name="UnlockedBy" value="craftingNecroNecromancy"/>
+8
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@@ -70,6 +70,7 @@
Gated to zombies via EntityTagCompare on "other" - killing a bear or a bird gives Gated to zombies via EntityTagCompare on "other" - killing a bear or a bird gives
nothing, matching how every other on-hit effect in this mod is gated. --> nothing, matching how every other on-hit effect in this mod is gated. -->
<item_modifier name="necroModKnifeTearsOfTheDead" installable_tags="necroKnife" modifier_tags="necroKnifeWater" type="attachment"> <item_modifier name="necroModKnifeTearsOfTheDead" installable_tags="necroKnife" modifier_tags="necroKnifeWater" type="attachment">
<property name="Group" value="Mods,Necromancy"/>
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/> <property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="TearsOfTheDead"/> <property name="CustomIcon" value="TearsOfTheDead"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
@@ -92,6 +93,7 @@
checks water and food independently and hands out whichever buffs apply, so stacking checks water and food independently and hands out whichever buffs apply, so stacking
the two mods costs nothing extra and neither one cancels the other. --> the two mods costs nothing extra and neither one cancels the other. -->
<item_modifier name="necroModKnifeScavengersFeast" installable_tags="necroKnife" modifier_tags="necroKnifeFood" type="attachment"> <item_modifier name="necroModKnifeScavengersFeast" installable_tags="necroKnife" modifier_tags="necroKnifeFood" type="attachment">
<property name="Group" value="Mods,Necromancy"/>
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/> <property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="ScavengersFeast"/> <property name="CustomIcon" value="ScavengersFeast"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
@@ -113,6 +115,7 @@
onSelfAttackedOther, not onSelfKilledOther: the point is to slow a zombie that is onSelfAttackedOther, not onSelfKilledOther: the point is to slow a zombie that is
still coming at you, so it has to land on the hit, not on the kill. --> still coming at you, so it has to land on the hit, not on the kill. -->
<item_modifier name="necroModKnifeDeadMansGrip" installable_tags="necroKnife" modifier_tags="necroKnifeSlow" type="attachment"> <item_modifier name="necroModKnifeDeadMansGrip" installable_tags="necroKnife" modifier_tags="necroKnifeSlow" type="attachment">
<property name="Group" value="Mods,Necromancy"/>
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/> <property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="DeadMansGrip"/> <property name="CustomIcon" value="DeadMansGrip"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
@@ -177,6 +180,7 @@
CustomIcon спрайт называется как он сам), то есть по смыслу ровно та картинка. Тинт CustomIcon спрайт называется как он сам), то есть по смыслу ровно та картинка. Тинт
тот же фиолетовый, что у остальных трёх, до появления собственной графики. --> тот же фиолетовый, что у остальных трёх, до появления собственной графики. -->
<item_modifier name="necroModKnifeGravesRepose" installable_tags="necroKnife" modifier_tags="necroKnifeThermal" type="attachment"> <item_modifier name="necroModKnifeGravesRepose" installable_tags="necroKnife" modifier_tags="necroKnifeThermal" type="attachment">
<property name="Group" value="Mods,Necromancy"/>
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/> <property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="GravesRepose"/> <property name="CustomIcon" value="GravesRepose"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
@@ -265,6 +269,7 @@
Иконка-заглушка - спрайт ванильного мода-репульсора электродубинки, тематически Иконка-заглушка - спрайт ванильного мода-репульсора электродубинки, тематически
ближайшее, что есть готового. --> ближайшее, что есть готового. -->
<item_modifier name="necroModKnifeDeadStorm" installable_tags="necroKnife" modifier_tags="necroKnifePower" type="attachment"> <item_modifier name="necroModKnifeDeadStorm" installable_tags="necroKnife" modifier_tags="necroKnifePower" type="attachment">
<property name="Group" value="Mods,Necromancy"/>
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/> <property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="DeadStorm"/> <property name="CustomIcon" value="DeadStorm"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
@@ -321,6 +326,7 @@
Бафф снимается и при смерти игрока: remove_on_death у него не выставлен, а по Бафф снимается и при смерти игрока: remove_on_death у него не выставлен, а по
умолчанию это true - то есть залипнуть после респавна он не может. --> умолчанию это true - то есть залипнуть после респавна он не может. -->
<item_modifier name="necroModKnifeDarkSense" installable_tags="necroKnife" modifier_tags="necroKnifeSense" type="attachment"> <item_modifier name="necroModKnifeDarkSense" installable_tags="necroKnife" modifier_tags="necroKnifeSense" type="attachment">
<property name="Group" value="Mods,Necromancy"/>
<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/> <property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
<property name="CustomIcon" value="DarkSense"/> <property name="CustomIcon" value="DarkSense"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
@@ -360,6 +366,7 @@
type="attachment" - сферу можно вынуть обратно. --> type="attachment" - сферу можно вынуть обратно. -->
<append xpath="/item_modifiers"> <append xpath="/item_modifiers">
<item_modifier name="resourceBloodSphere" installable_tags="necroBracelet" modifier_tags="necroBraceletSphere" type="attachment"> <item_modifier name="resourceBloodSphere" installable_tags="necroBracelet" modifier_tags="necroBraceletSphere" type="attachment">
<property name="Group" value="Mods,Necromancy"/>
<!-- Extends на modGeneralMaster - та же база, что у шести модов ножа: даёт Group <!-- Extends на modGeneralMaster - та же база, что у шести модов ножа: даёт Group
"Mods", звуки mod_grab/mod_place, Stacknumber 1 и CreativeMode None. "Mods", звуки mod_grab/mod_place, Stacknumber 1 и CreativeMode None.
param1="CustomIcon" исключает наследование родительского missingIcon. param1="CustomIcon" исключает наследование родительского missingIcon.
@@ -471,6 +478,7 @@
--> -->
<append xpath="/item_modifiers"> <append xpath="/item_modifiers">
<item_modifier name="resourceBloodStone" installable_tags="necroBracelet" modifier_tags="necroBraceletStone" type="attachment"> <item_modifier name="resourceBloodStone" installable_tags="necroBracelet" modifier_tags="necroBraceletStone" type="attachment">
<property name="Group" value="Mods,Necromancy"/>
<!-- Та же база, что у сферы и у шести модов ножа: Group "Mods", звуки <!-- Та же база, что у сферы и у шести модов ножа: Group "Mods", звуки
mod_grab/mod_place, Stacknumber 1, CreativeMode None. param1="CustomIcon" mod_grab/mod_place, Stacknumber 1, CreativeMode None. param1="CustomIcon"
исключает наследование родительского missingIcon. исключает наследование родительского missingIcon.
+17 -14
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@@ -203,7 +203,7 @@
<property name="RadiusEntities" value="0"/> <property name="RadiusEntities" value="0"/>
</property> </property>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
<property name="Group" value="Ammo/Weapons,Ammo"/> <property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
<property name="UsableUnderwater" value="false"/> <property name="UsableUnderwater" value="false"/>
<property name="SoundPickup" value="stone_grab"/> <property name="SoundPickup" value="stone_grab"/>
<property name="SoundPlace" value="stone_place"/> <property name="SoundPlace" value="stone_place"/>
@@ -341,7 +341,7 @@
<property name="RadiusEntities" value="0"/> <property name="RadiusEntities" value="0"/>
</property> </property>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
<property name="Group" value="Ammo/Weapons,Ammo"/> <property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
<property name="UsableUnderwater" value="false"/> <property name="UsableUnderwater" value="false"/>
<property name="SoundPickup" value="schematics_grab"/> <property name="SoundPickup" value="schematics_grab"/>
<property name="SoundPlace" value="schematics_place"/> <property name="SoundPlace" value="schematics_place"/>
@@ -441,7 +441,7 @@
<property name="Weight" value="0"/> <property name="Weight" value="0"/>
<property name="Stacknumber" value="10"/> <property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
<property name="Group" value="Ammo/Weapons,Ammo"/> <property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
<property name="SoundPickup" value="stone_grab"/> <property name="SoundPickup" value="stone_grab"/>
<property name="SoundPlace" value="stone_place"/> <property name="SoundPlace" value="stone_place"/>
<!-- Delay="1" is just a re-click debounce now, not a channel length - see the big <!-- Delay="1" is just a re-click debounce now, not a channel length - see the big
@@ -476,7 +476,7 @@
<property name="Weight" value="0"/> <property name="Weight" value="0"/>
<property name="Stacknumber" value="10"/> <property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
<property name="Group" value="Ammo/Weapons,Ammo"/> <property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
<property name="SoundPickup" value="stone_grab"/> <property name="SoundPickup" value="stone_grab"/>
<property name="SoundPlace" value="stone_place"/> <property name="SoundPlace" value="stone_place"/>
<property class="Action0"> <property class="Action0">
@@ -557,7 +557,7 @@
<property name="Weight" value="0"/> <property name="Weight" value="0"/>
<property name="Stacknumber" value="10"/> <property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
<property name="Group" value="Ammo/Weapons,Ammo"/> <property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
<property name="SoundPickup" value="schematics_grab"/> <property name="SoundPickup" value="schematics_grab"/>
<property name="SoundPlace" value="schematics_place"/> <property name="SoundPlace" value="schematics_place"/>
<property class="Action0"> <property class="Action0">
@@ -794,7 +794,7 @@
<property name="Weight" value="0"/> <property name="Weight" value="0"/>
<property name="Stacknumber" value="10"/> <property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
<property name="Group" value="Ammo/Weapons,Ammo"/> <property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
<property name="SoundPickup" value="schematics_grab"/> <property name="SoundPickup" value="schematics_grab"/>
<property name="SoundPlace" value="schematics_place"/> <property name="SoundPlace" value="schematics_place"/>
<property class="Action0"> <property class="Action0">
@@ -853,7 +853,7 @@
<property name="Weight" value="0"/> <property name="Weight" value="0"/>
<property name="Stacknumber" value="10"/> <property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
<property name="Group" value="Ammo/Weapons,Ammo"/> <property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
<property name="SoundPickup" value="schematics_grab"/> <property name="SoundPickup" value="schematics_grab"/>
<property name="SoundPlace" value="schematics_place"/> <property name="SoundPlace" value="schematics_place"/>
<property class="Action0"> <property class="Action0">
@@ -914,7 +914,7 @@
<property name="Weight" value="0"/> <property name="Weight" value="0"/>
<property name="Stacknumber" value="10"/> <property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
<property name="Group" value="Ammo/Weapons,Ammo"/> <property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
<property name="SoundPickup" value="schematics_grab"/> <property name="SoundPickup" value="schematics_grab"/>
<property name="SoundPlace" value="schematics_place"/> <property name="SoundPlace" value="schematics_place"/>
<property class="Action0"> <property class="Action0">
@@ -971,7 +971,7 @@
<property name="Weight" value="0"/> <property name="Weight" value="0"/>
<property name="Stacknumber" value="10"/> <property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
<property name="Group" value="Ammo/Weapons,Ammo"/> <property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
<property name="SoundPickup" value="schematics_grab"/> <property name="SoundPickup" value="schematics_grab"/>
<property name="SoundPlace" value="schematics_place"/> <property name="SoundPlace" value="schematics_place"/>
<property class="Action0"> <property class="Action0">
@@ -1092,7 +1092,7 @@
<property name="Weight" value="0"/> <property name="Weight" value="0"/>
<property name="Stacknumber" value="10"/> <property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
<property name="Group" value="Ammo/Weapons,Ammo"/> <property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
<property name="SoundPickup" value="schematics_grab"/> <property name="SoundPickup" value="schematics_grab"/>
<property name="SoundPlace" value="schematics_place"/> <property name="SoundPlace" value="schematics_place"/>
<property class="Action0"> <property class="Action0">
@@ -1170,7 +1170,7 @@
<property name="Weight" value="0"/> <property name="Weight" value="0"/>
<property name="Stacknumber" value="10"/> <property name="Stacknumber" value="10"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
<property name="Group" value="Ammo/Weapons,Ammo"/> <property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
<property name="SoundPickup" value="schematics_grab"/> <property name="SoundPickup" value="schematics_grab"/>
<property name="SoundPlace" value="schematics_place"/> <property name="SoundPlace" value="schematics_place"/>
<property class="Action0"> <property class="Action0">
@@ -1218,6 +1218,7 @@
the necromancer build over time, not an expensive unlock. Say if that should change. --> the necromancer build over time, not an expensive unlock. Say if that should change. -->
<append xpath="/items"> <append xpath="/items">
<item name="necroWpnBladeNecroKnife"> <item name="necroWpnBladeNecroKnife">
<property name="Group" value="Limited,Ammo/Weapons,Melee Weapons,Necromancy"/>
<property name="Extends" value="meleeWpnBladeT0BoneKnife"/> <property name="Extends" value="meleeWpnBladeT0BoneKnife"/>
<!-- Not for sale, per user request 2026-08-29 ("убери у всех предметов некроманта <!-- Not for sale, per user request 2026-08-29 ("убери у всех предметов некроманта
цену продажи") - overridden explicitly since this item never had its own цену продажи") - overridden explicitly since this item never had its own
@@ -1677,6 +1678,7 @@
HarmonySrc/NecromancerBloodPatch.cs instead. --> HarmonySrc/NecromancerBloodPatch.cs instead. -->
<append xpath="/items"> <append xpath="/items">
<item name="resourceNecromancerBlood"> <item name="resourceNecromancerBlood">
<property name="Group" value="Science,Medical,TCMedical,Necromancy"/>
<property name="Extends" value="medicalBloodBag"/> <property name="Extends" value="medicalBloodBag"/>
<property name="DescriptionKey" value="resourceNecromancerBloodDesc"/> <property name="DescriptionKey" value="resourceNecromancerBloodDesc"/>
<!-- Своя рисованная иконка, 2026-08-30. CustomIcon задаётся явно даже при Extends. --> <!-- Своя рисованная иконка, 2026-08-30. CustomIcon задаётся явно даже при Extends. -->
@@ -1883,7 +1885,7 @@
<property name="Weight" value="0"/> <property name="Weight" value="0"/>
<property name="Stacknumber" value="1"/> <property name="Stacknumber" value="1"/>
<property name="EconomicValue" value="0"/> <property name="EconomicValue" value="0"/>
<property name="Group" value="Ammo/Weapons,Ammo"/> <property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
<property class="Action0"> <property class="Action0">
<property name="Class" value="Eat"/> <property name="Class" value="Eat"/>
<property name="Delay" value="0.3"/> <property name="Delay" value="0.3"/>
@@ -1944,6 +1946,7 @@
01.10: «не книга призыва, а та же система, что у ванильного транспорта». --> 01.10: «не книга призыва, а та же система, что у ванильного транспорта». -->
<append xpath="/items"> <append xpath="/items">
<item name="necroBoneSteedPlaceable"> <item name="necroBoneSteedPlaceable">
<property name="Group" value="Science,TCScience,Necromancy"/>
<property name="Extends" value="vehicleMotorcyclePlaceable"/> <property name="Extends" value="vehicleMotorcyclePlaceable"/>
<property name="Meshfile" value="#@modfolder(NecromancerTome):Resources/necrobonesteed?necroBoneSteedP.prefab"/> <property name="Meshfile" value="#@modfolder(NecromancerTome):Resources/necrobonesteed?necroBoneSteedP.prefab"/>
<property name="CustomIcon" value="necroBoneSteedPlaceable"/> <property name="CustomIcon" value="necroBoneSteedPlaceable"/>
@@ -2003,7 +2006,7 @@
<property name="Stacknumber" value="50"/> <property name="Stacknumber" value="50"/>
<property name="EconomicValue" value="500"/> <property name="EconomicValue" value="500"/>
<property name="SellableToTrader" value="false"/> <property name="SellableToTrader" value="false"/>
<property name="Group" value="Resources"/> <property name="Group" value="Resources,Necromancy"/>
</item> </item>
</append> </append>
<!-- Сок чёрной розы (05.10.2026): банка, на ступке из 4 роз. Заменяет кровь некроманта в копиях <!-- Сок чёрной розы (05.10.2026): банка, на ступке из 4 роз. Заменяет кровь некроманта в копиях
@@ -2048,7 +2051,7 @@
<property name="Material" value="MresourceCrop"/> <property name="Material" value="MresourceCrop"/>
<property name="Stacknumber" value="500"/> <property name="Stacknumber" value="500"/>
<property name="EconomicValue" value="20"/> <property name="EconomicValue" value="20"/>
<property name="Group" value="Resources"/> <property name="Group" value="Resources,Necromancy"/>
</item> </item>
<item name="necroManaVessel"> <item name="necroManaVessel">
<property name="DescriptionKey" value="necroManaVesselDesc"/> <property name="DescriptionKey" value="necroManaVesselDesc"/>
+2 -2
View File
@@ -762,12 +762,12 @@
<ingredient name="meleeToolPickT1IronPickaxe" count="1"/> <ingredient name="meleeToolPickT1IronPickaxe" count="1"/>
</recipe> </recipe>
</append> </append>
<!-- Магическая пыль в ступке (18.10.2026): повреждённое хранилище - 4, целое - 30. --> <!-- Магическая пыль в ступке (18.10.2026): повреждённое хранилище - 4, целое - 10 (22.10: было 30; «Из неповреждённого пусть будет 10»). -->
<append xpath="/recipes"> <append xpath="/recipes">
<recipe name="necroMagicDust" count="4" craft_time="10" craft_area="necroMortar"> <recipe name="necroMagicDust" count="4" craft_time="10" craft_area="necroMortar">
<ingredient name="necroManaVesselBroken" count="1"/> <ingredient name="necroManaVesselBroken" count="1"/>
</recipe> </recipe>
<recipe name="necroMagicDust" count="30" craft_time="20" craft_area="necroMortar"> <recipe name="necroMagicDust" count="10" craft_time="20" craft_area="necroMortar">
<ingredient name="necroManaVessel" count="1"/> <ingredient name="necroManaVessel" count="1"/>
</recipe> </recipe>
</append> </append>
+17
View File
@@ -0,0 +1,17 @@
<config>
<!-- Вкладка «Некромантия» в окне крафта (22.10.2026: «Иначе рецепты теряются. Их не видно ни так, ни в навыках»).
Отбор - по Group предмета/блока: у всех предметов мода в Group есть Necromancy (правило: новый предмет - сразу туда же).
В рюкзаке и на верстаке вкладок становится 10 - шаг значков сужен в XUi_InGame/windows.xml. -->
<append xpath="/ui_display_info/crafting_category_display/crafting_category_list[@display_type='']">
<crafting_category name="Necromancy" icon="ui_game_symbol_skull" display_name="lblCategoryNecromancy" />
</append>
<append xpath="/ui_display_info/crafting_category_display/crafting_category_list[@display_type='workbench']">
<crafting_category name="Necromancy" icon="ui_game_symbol_skull" display_name="lblCategoryNecromancy" />
</append>
<append xpath="/ui_display_info/crafting_category_display/crafting_category_list[@display_type='forge']">
<crafting_category name="Necromancy" icon="ui_game_symbol_skull" display_name="lblCategoryNecromancy" />
</append>
<append xpath="/ui_display_info/crafting_category_display/crafting_category_list[@display_type='chemistryStation']">
<crafting_category name="Necromancy" icon="ui_game_symbol_skull" display_name="lblCategoryNecromancy" />
</append>
</config>