- ui_display.xml: вкладка Necromancy (значок черепа) в рюкзаке, на верстаке, в кузне и на химстоле. - Group всех крафтящихся вещей мода + Necromancy (прежние группы оставлены). Моды ножа, сферы и урны раньше не попадали ни в одну вкладку рюкзака (умолчание игры - «Mods»/«Decor»). - windows.xml: 10 вкладок в строку - шаг значков 43 -> 39, значки прежнего размера. - Ступка: целое хранилище магии - 10 пыли (было 30), повреждённое - 4. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
6ed3dc21bd
commit
c9b3e078c3
@@ -578,3 +578,4 @@ Sol tık - serbest bırak. Sırt çantasında parçala: et, deri ve kemik.","徒
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左鍵 - 放走。在背包裡拆解可得肉、皮革和骨頭。"
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necroRabbitGrab,PlayerMoveController.cs,Label,,,,Press [action:local:Activate][action:permanent:Activate] to Grab the Rabbit,,"[action:local:Activate][action:permanent:Activate] drücken, um den Hasen zu packen",Pulsa [action:local:Activate][action:permanent:Activate] para atrapar el conejo,Appuyez sur [action:local:Activate][action:permanent:Activate] pour attraper le lapin,Premi [action:local:Activate][action:permanent:Activate] per afferrare il coniglio,[action:local:Activate][action:permanent:Activate]でウサギを捕まえる,[action:local:Activate][action:permanent:Activate]을(를) 눌러 토끼 잡기,"Naciśnij [action:local:Activate][action:permanent:Activate], aby złapać królika",Pressione [action:local:Activate][action:permanent:Activate] para pegar o coelho,"Нажмите [action:local:Activate][action:permanent:Activate], чтобы схватить кролика",Tavşanı yakalamak için [action:local:Activate][action:permanent:Activate] tuşuna bas,按[action:local:Activate][action:permanent:Activate]抓住兔子,按[action:local:Activate][action:permanent:Activate]抓住兔子
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lblCategoryNecromancy,UI,XUI,,,,Necromancy,,Nekromantie,Nigromancia,Nécromancie,Negromanzia,死霊術,강령술,Nekromancja,Necromancia,Некромантия,Nekromansi,死灵术,死靈術
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@@ -266,4 +266,8 @@
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<sprite depth="3" name="g22" pos="232,-219" width="48" height="48" atlas="ItemIconAtlas" sprite="oldCash" on_press="true" sound="[paging_click]" foregroundlayer="true" />
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</window>
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</append>
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<!-- Вкладка «Некромантия» (ui_display.xml): в рюкзаке и на верстаке 10 вкладок вместо 9 - шаг значков 43 -> 39, значки прежние (28). -->
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<set xpath="/windows/window[@name='windowCraftingList']//grid[@name='categories']/@cols">10</set>
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<set xpath="/windows/window[@name='windowCraftingList']//grid[@name='categories']/@cell_width">39</set>
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<set xpath="/windows/window[@name='windowCraftingList']//grid[@name='categories']/@pos">20,-21</set>
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</windows>
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+6
-3
@@ -175,7 +175,7 @@
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it on top would recolor it unintentionally). TintColor above is unaffected - that's
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the 3D block MESH's tint, a completely separate thing from the 2D inventory icon. -->
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<property name="CustomIcon" value="pyramidOfSpirit" />
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<property name="Group" value="Decoration" />
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<property name="Group" value="Decoration,Necromancy" />
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<property name="FilterTags" value="MC_building,SC_decor" />
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<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
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<property name="StabilitySupport" value="false" />
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@@ -201,6 +201,7 @@
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necroossuary, собрана из префаба коллектора росы: LODGroup, слои и коллайдер ванильные.
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Шейдер материалу ставит GeoOssuaryPatch (шейдер ванильного коллектора). -->
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<block name="necroGeoOssuary">
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<property name="Group" value="Basics,Food/Cooking,Building,advBuilding,Necromancy"/>
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<property name="Extends" value="cntDewCollector" />
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<property name="UnlockedBy" value="craftingNecroNecromancy" />
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<property name="DescriptionKey" value="necroGeoOssuaryDesc" />
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@@ -333,6 +334,7 @@
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<property name="CanPickup" value="false"/>
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</block>
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<block name="necroChalkboardPlayer">
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<property name="Group" value="Decor/Miscellaneous,Necromancy"/>
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<!-- Меловая доска игрока (указание 10.10: «мне нравится использовать её во время игры, делая записи»).
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Та же модель и надпись, что у сюжетной necroChalkboard, но крафтится и пишется в обычной игре. Отдельный
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блок, чтобы сюжетная доска чертогов (на ней пишет мод, MindPalace.UpdateBoards) осталась неизменяемой.
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@@ -393,7 +395,7 @@
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<drop event="Destroy" name="plantedNecroBloodRose1" count="1"/>
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<property name="SortOrder1" value="B953"/>
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<property name="SortOrder2" value="0100"/>
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<property name="Group" value="Resources"/>
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<property name="Group" value="Resources,Necromancy"/>
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<property name="SoundPickup" value="seeds_generic1_grab"/>
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<property name="SoundPlace" value="seeds_generic1_place"/>
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</block>
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@@ -466,7 +468,7 @@
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<property name="OpenSound" value="open_workbench"/>
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<property name="CloseSound" value="close_workbench"/>
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<property name="TakeDelay" value="5"/>
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<property name="Group" value="Building,advBuilding"/>
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<property name="Group" value="Building,advBuilding,Necromancy"/>
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<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
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<drop event="Destroy" name="resourceRockSmall" count="10"/>
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</block>
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@@ -531,6 +533,7 @@
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включает TEFeatureCinerarium по черепу. Иконка - рендер той же модели (make_icon.py). -->
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<append xpath="/blocks">
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<block name="necroCinerarium">
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<property name="Group" value="Decor/Miscellaneous,Necromancy"/>
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<property name="CreativeMode" value="Player"/>
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<property name="DescriptionKey" value="necroCinerariumDesc"/>
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<property name="UnlockedBy" value="craftingNecroNecromancy"/>
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@@ -70,6 +70,7 @@
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Gated to zombies via EntityTagCompare on "other" - killing a bear or a bird gives
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nothing, matching how every other on-hit effect in this mod is gated. -->
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<item_modifier name="necroModKnifeTearsOfTheDead" installable_tags="necroKnife" modifier_tags="necroKnifeWater" type="attachment">
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<property name="Group" value="Mods,Necromancy"/>
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<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
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<property name="CustomIcon" value="TearsOfTheDead"/>
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<property name="EconomicValue" value="0"/>
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@@ -92,6 +93,7 @@
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checks water and food independently and hands out whichever buffs apply, so stacking
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the two mods costs nothing extra and neither one cancels the other. -->
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<item_modifier name="necroModKnifeScavengersFeast" installable_tags="necroKnife" modifier_tags="necroKnifeFood" type="attachment">
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<property name="Group" value="Mods,Necromancy"/>
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<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
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<property name="CustomIcon" value="ScavengersFeast"/>
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<property name="EconomicValue" value="0"/>
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@@ -113,6 +115,7 @@
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onSelfAttackedOther, not onSelfKilledOther: the point is to slow a zombie that is
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still coming at you, so it has to land on the hit, not on the kill. -->
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<item_modifier name="necroModKnifeDeadMansGrip" installable_tags="necroKnife" modifier_tags="necroKnifeSlow" type="attachment">
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<property name="Group" value="Mods,Necromancy"/>
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<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
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<property name="CustomIcon" value="DeadMansGrip"/>
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<property name="EconomicValue" value="0"/>
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@@ -177,6 +180,7 @@
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CustomIcon спрайт называется как он сам), то есть по смыслу ровно та картинка. Тинт
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тот же фиолетовый, что у остальных трёх, до появления собственной графики. -->
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<item_modifier name="necroModKnifeGravesRepose" installable_tags="necroKnife" modifier_tags="necroKnifeThermal" type="attachment">
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<property name="Group" value="Mods,Necromancy"/>
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<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
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<property name="CustomIcon" value="GravesRepose"/>
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<property name="EconomicValue" value="0"/>
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@@ -265,6 +269,7 @@
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Иконка-заглушка - спрайт ванильного мода-репульсора электродубинки, тематически
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ближайшее, что есть готового. -->
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<item_modifier name="necroModKnifeDeadStorm" installable_tags="necroKnife" modifier_tags="necroKnifePower" type="attachment">
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<property name="Group" value="Mods,Necromancy"/>
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<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
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<property name="CustomIcon" value="DeadStorm"/>
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<property name="EconomicValue" value="0"/>
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@@ -321,6 +326,7 @@
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Бафф снимается и при смерти игрока: remove_on_death у него не выставлен, а по
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умолчанию это true - то есть залипнуть после респавна он не может. -->
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<item_modifier name="necroModKnifeDarkSense" installable_tags="necroKnife" modifier_tags="necroKnifeSense" type="attachment">
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<property name="Group" value="Mods,Necromancy"/>
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<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
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<property name="CustomIcon" value="DarkSense"/>
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<property name="EconomicValue" value="0"/>
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@@ -360,6 +366,7 @@
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type="attachment" - сферу можно вынуть обратно. -->
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<append xpath="/item_modifiers">
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<item_modifier name="resourceBloodSphere" installable_tags="necroBracelet" modifier_tags="necroBraceletSphere" type="attachment">
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<property name="Group" value="Mods,Necromancy"/>
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<!-- Extends на modGeneralMaster - та же база, что у шести модов ножа: даёт Group
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"Mods", звуки mod_grab/mod_place, Stacknumber 1 и CreativeMode None.
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param1="CustomIcon" исключает наследование родительского missingIcon.
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@@ -471,6 +478,7 @@
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-->
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<append xpath="/item_modifiers">
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<item_modifier name="resourceBloodStone" installable_tags="necroBracelet" modifier_tags="necroBraceletStone" type="attachment">
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<property name="Group" value="Mods,Necromancy"/>
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<!-- Та же база, что у сферы и у шести модов ножа: Group "Mods", звуки
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mod_grab/mod_place, Stacknumber 1, CreativeMode None. param1="CustomIcon"
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исключает наследование родительского missingIcon.
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+17
-14
@@ -203,7 +203,7 @@
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<property name="RadiusEntities" value="0"/>
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</property>
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<property name="EconomicValue" value="0"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
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<property name="UsableUnderwater" value="false"/>
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<property name="SoundPickup" value="stone_grab"/>
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<property name="SoundPlace" value="stone_place"/>
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@@ -341,7 +341,7 @@
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<property name="RadiusEntities" value="0"/>
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</property>
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<property name="EconomicValue" value="0"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
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<property name="UsableUnderwater" value="false"/>
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<property name="SoundPickup" value="schematics_grab"/>
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<property name="SoundPlace" value="schematics_place"/>
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@@ -441,7 +441,7 @@
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<property name="Weight" value="0"/>
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<property name="Stacknumber" value="10"/>
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<property name="EconomicValue" value="0"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
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<property name="SoundPickup" value="stone_grab"/>
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<property name="SoundPlace" value="stone_place"/>
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<!-- Delay="1" is just a re-click debounce now, not a channel length - see the big
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@@ -476,7 +476,7 @@
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<property name="Weight" value="0"/>
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<property name="Stacknumber" value="10"/>
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<property name="EconomicValue" value="0"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
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<property name="SoundPickup" value="stone_grab"/>
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<property name="SoundPlace" value="stone_place"/>
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<property class="Action0">
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@@ -557,7 +557,7 @@
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<property name="Weight" value="0"/>
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<property name="Stacknumber" value="10"/>
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<property name="EconomicValue" value="0"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
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<property name="SoundPickup" value="schematics_grab"/>
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<property name="SoundPlace" value="schematics_place"/>
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<property class="Action0">
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@@ -794,7 +794,7 @@
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<property name="Weight" value="0"/>
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<property name="Stacknumber" value="10"/>
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<property name="EconomicValue" value="0"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
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<property name="SoundPickup" value="schematics_grab"/>
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<property name="SoundPlace" value="schematics_place"/>
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<property class="Action0">
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@@ -853,7 +853,7 @@
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<property name="Weight" value="0"/>
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<property name="Stacknumber" value="10"/>
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<property name="EconomicValue" value="0"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
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<property name="SoundPickup" value="schematics_grab"/>
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<property name="SoundPlace" value="schematics_place"/>
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<property class="Action0">
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@@ -914,7 +914,7 @@
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<property name="Weight" value="0"/>
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<property name="Stacknumber" value="10"/>
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<property name="EconomicValue" value="0"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
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<property name="SoundPickup" value="schematics_grab"/>
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<property name="SoundPlace" value="schematics_place"/>
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<property class="Action0">
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@@ -971,7 +971,7 @@
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<property name="Weight" value="0"/>
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<property name="Stacknumber" value="10"/>
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<property name="EconomicValue" value="0"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
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<property name="SoundPickup" value="schematics_grab"/>
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<property name="SoundPlace" value="schematics_place"/>
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<property class="Action0">
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@@ -1092,7 +1092,7 @@
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<property name="Weight" value="0"/>
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<property name="Stacknumber" value="10"/>
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<property name="EconomicValue" value="0"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
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<property name="SoundPickup" value="schematics_grab"/>
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<property name="SoundPlace" value="schematics_place"/>
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<property class="Action0">
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@@ -1170,7 +1170,7 @@
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<property name="Weight" value="0"/>
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<property name="Stacknumber" value="10"/>
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<property name="EconomicValue" value="0"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
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<property name="SoundPickup" value="schematics_grab"/>
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<property name="SoundPlace" value="schematics_place"/>
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<property class="Action0">
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@@ -1218,6 +1218,7 @@
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the necromancer build over time, not an expensive unlock. Say if that should change. -->
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<append xpath="/items">
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<item name="necroWpnBladeNecroKnife">
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<property name="Group" value="Limited,Ammo/Weapons,Melee Weapons,Necromancy"/>
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<property name="Extends" value="meleeWpnBladeT0BoneKnife"/>
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<!-- Not for sale, per user request 2026-08-29 ("убери у всех предметов некроманта
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цену продажи") - overridden explicitly since this item never had its own
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@@ -1677,6 +1678,7 @@
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HarmonySrc/NecromancerBloodPatch.cs instead. -->
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<append xpath="/items">
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<item name="resourceNecromancerBlood">
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<property name="Group" value="Science,Medical,TCMedical,Necromancy"/>
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<property name="Extends" value="medicalBloodBag"/>
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<property name="DescriptionKey" value="resourceNecromancerBloodDesc"/>
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<!-- Своя рисованная иконка, 2026-08-30. CustomIcon задаётся явно даже при Extends. -->
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@@ -1883,7 +1885,7 @@
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<property name="Weight" value="0"/>
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<property name="Stacknumber" value="1"/>
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<property name="EconomicValue" value="0"/>
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<property name="Group" value="Ammo/Weapons,Ammo"/>
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<property name="Group" value="Ammo/Weapons,Ammo,Necromancy"/>
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<property class="Action0">
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<property name="Class" value="Eat"/>
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<property name="Delay" value="0.3"/>
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@@ -1944,6 +1946,7 @@
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01.10: «не книга призыва, а та же система, что у ванильного транспорта». -->
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<append xpath="/items">
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<item name="necroBoneSteedPlaceable">
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<property name="Group" value="Science,TCScience,Necromancy"/>
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<property name="Extends" value="vehicleMotorcyclePlaceable"/>
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<property name="Meshfile" value="#@modfolder(NecromancerTome):Resources/necrobonesteed?necroBoneSteedP.prefab"/>
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<property name="CustomIcon" value="necroBoneSteedPlaceable"/>
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@@ -2003,7 +2006,7 @@
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<property name="Stacknumber" value="50"/>
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<property name="EconomicValue" value="500"/>
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<property name="SellableToTrader" value="false"/>
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<property name="Group" value="Resources"/>
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<property name="Group" value="Resources,Necromancy"/>
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</item>
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</append>
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<!-- Сок чёрной розы (05.10.2026): банка, на ступке из 4 роз. Заменяет кровь некроманта в копиях
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@@ -2048,7 +2051,7 @@
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<property name="Material" value="MresourceCrop"/>
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<property name="Stacknumber" value="500"/>
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<property name="EconomicValue" value="20"/>
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<property name="Group" value="Resources"/>
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<property name="Group" value="Resources,Necromancy"/>
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</item>
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<item name="necroManaVessel">
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<property name="DescriptionKey" value="necroManaVesselDesc"/>
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+2
-2
@@ -762,12 +762,12 @@
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<ingredient name="meleeToolPickT1IronPickaxe" count="1"/>
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</recipe>
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</append>
|
||||
<!-- Магическая пыль в ступке (18.10.2026): повреждённое хранилище - 4, целое - 30. -->
|
||||
<!-- Магическая пыль в ступке (18.10.2026): повреждённое хранилище - 4, целое - 10 (22.10: было 30; «Из неповреждённого пусть будет 10»). -->
|
||||
<append xpath="/recipes">
|
||||
<recipe name="necroMagicDust" count="4" craft_time="10" craft_area="necroMortar">
|
||||
<ingredient name="necroManaVesselBroken" count="1"/>
|
||||
</recipe>
|
||||
<recipe name="necroMagicDust" count="30" craft_time="20" craft_area="necroMortar">
|
||||
<recipe name="necroMagicDust" count="10" craft_time="20" craft_area="necroMortar">
|
||||
<ingredient name="necroManaVessel" count="1"/>
|
||||
</recipe>
|
||||
</append>
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
<config>
|
||||
<!-- Вкладка «Некромантия» в окне крафта (22.10.2026: «Иначе рецепты теряются. Их не видно ни так, ни в навыках»).
|
||||
Отбор - по Group предмета/блока: у всех предметов мода в Group есть Necromancy (правило: новый предмет - сразу туда же).
|
||||
В рюкзаке и на верстаке вкладок становится 10 - шаг значков сужен в XUi_InGame/windows.xml. -->
|
||||
<append xpath="/ui_display_info/crafting_category_display/crafting_category_list[@display_type='']">
|
||||
<crafting_category name="Necromancy" icon="ui_game_symbol_skull" display_name="lblCategoryNecromancy" />
|
||||
</append>
|
||||
<append xpath="/ui_display_info/crafting_category_display/crafting_category_list[@display_type='workbench']">
|
||||
<crafting_category name="Necromancy" icon="ui_game_symbol_skull" display_name="lblCategoryNecromancy" />
|
||||
</append>
|
||||
<append xpath="/ui_display_info/crafting_category_display/crafting_category_list[@display_type='forge']">
|
||||
<crafting_category name="Necromancy" icon="ui_game_symbol_skull" display_name="lblCategoryNecromancy" />
|
||||
</append>
|
||||
<append xpath="/ui_display_info/crafting_category_display/crafting_category_list[@display_type='chemistryStation']">
|
||||
<crafting_category name="Necromancy" icon="ui_game_symbol_skull" display_name="lblCategoryNecromancy" />
|
||||
</append>
|
||||
</config>
|
||||
Reference in New Issue
Block a user