1.4.0: кровати и нож проверены в игре - снята пометка «не проверено»

Пользователь проверил: поднятая и заново поставленная кровать становится точкой
возрождения, финальный вид ножа (гарда над кулаком, светящиеся руны) и иконки на месте.
README (обе половины): кровати перенесены в проверенное, во врезке из новшеств 1.4.0
осталось только поведение питомцев в кровавую луну и на транспорте. Changelog: «should
become ... Not tested in game yet» -> утверждение.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
AlexCube
2026-09-22 00:01:58 +03:00
co-authored by Claude Opus 5
parent 01aa054177
commit 67dd410358
2 changed files with 7 additions and 7 deletions
+1 -1
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@@ -14,7 +14,7 @@ FIXED: the white book badge is gone from every summon scroll. It is the game's m
NEW: the Necromancer's Knife has its own model at last - a straight amputation-knife blade carved from a thighbone, a bone guard, a rope-wrapped grip and glowing runes on both sides of the blade - and a new icon to match. Thanks to Scarlettdruid for pointing out that the old one did not look like its icon.
CHANGED: a Victim's loot moved into the corpse itself. A zombie that dies marked as a Victim leaves a red corpse that stays for an hour; search it and it turns into the Victim's bag.
NEW: the Scroll of the Rat Spirit has its own icon.
CHANGED: beds that become a respawn point (beds and bunk beds) can now be picked up like the other beds - placed again by your own hands, a bed should become your respawn point, like a bedroll. Not tested in game yet.
CHANGED: beds that become a respawn point (beds and bunk beds) can now be picked up like the other beds - placed again by your own hands, the bed becomes your respawn point, like a bedroll.
A NOTE ON THE 1.3.0 SCALE: Necromancy rises once every 20 zombies put to rest, so "1 of 250" in the skill panel is a level, not a kill count. The purple bar above the toolbelt shows the progress inside the level. Coming from 1.0.1, your level is recomputed from your kills and looks twenty times smaller - the kills themselves are all still there.
Not in this version: an option to keep vanilla traders (thanks zomb1 and sanovskiy) and a cap on zombies held by the Pyramid of Spirits (thanks Savion). Both are noted.
Single-player. The mod ships Harmony libraries, so EasyAntiCheat must be off.
+6 -6
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@@ -222,12 +222,12 @@ HUD за этим следят два индикатора: череп в ста
Весь заявленный контент реализован. Основное проверено в игре: призыв, отзыв и следование всех
питомцев, приказ атаковать, зачёт убийств питомцами, новая модель ножа в руке, красный труп
Жертвы и мешок при его обыске, заряд браслета и
Жертвы и мешок при его обыске, подобранная и заново поставленная кровать как точка возрождения,
заряд браслета и
расход Кровавой сферы, счёт убийств Некромантии (включая зомби-зверей, кровотечение и огонь),
призрачность торговцев, крик при создании Крови некроманта.
> **Эта сборка проверена не полностью.** Из новшеств 1.4.0 не проверены: **подбор кроватей**
> (становится ли поднятая и заново поставленная кровать точкой возрождения) и поведение питомцев
> **Эта сборка проверена не полностью.** Из новшеств 1.4.0 не проверено поведение питомцев
> **в кровавую луну и на транспорте**.
> Из прошлых версий ещё не проверены: **новая шкала уровней и оба индикатора** (череп с уровнем
> и фиолетовая шкала прогресса), **починка старых сейвов на загрузке**, **мир между подчинёнными
@@ -469,12 +469,12 @@ after leaving the game (the storage is saved in the player's own file, next to t
All the announced content is implemented. The core of it is confirmed in game: summoning,
dismissing and following for every pet, the attack order, pets' kills counting as yours, the new
knife model in hand, the red Victim corpse and the bag it leaves when searched, the bracelet's charge and the Blood Sphere's spending, Necromancy's kill count
knife model in hand, the red Victim corpse and the bag it leaves when searched, a bed picked up
and placed again becoming a respawn point, the bracelet's charge and the Blood Sphere's spending, Necromancy's kill count
(zombie animals, bleeding and fire included), the traders' ghostly look, and the cry when
Necromancer's Blood is made.
> **This build has not been fully tested.** Of what is new in 1.4.0, not yet checked: **picking up
> beds** (whether a bed picked up and placed again really becomes a respawn point) and how pets
> **This build has not been fully tested.** Of what is new in 1.4.0, not yet checked: how pets
> behave **during a blood moon and on vehicles**. From
> earlier versions, not yet checked: the **new level scale and both indicators**
> (the skull showing the level and the purple progress bar), the **self-repair of old saves on