1.4.0: кровати и нож проверены в игре - снята пометка «не проверено»
Пользователь проверил: поднятая и заново поставленная кровать становится точкой возрождения, финальный вид ножа (гарда над кулаком, светящиеся руны) и иконки на месте. README (обе половины): кровати перенесены в проверенное, во врезке из новшеств 1.4.0 осталось только поведение питомцев в кровавую луну и на транспорте. Changelog: «should become ... Not tested in game yet» -> утверждение. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Claude Opus 5
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@@ -14,7 +14,7 @@ FIXED: the white book badge is gone from every summon scroll. It is the game's m
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NEW: the Necromancer's Knife has its own model at last - a straight amputation-knife blade carved from a thighbone, a bone guard, a rope-wrapped grip and glowing runes on both sides of the blade - and a new icon to match. Thanks to Scarlettdruid for pointing out that the old one did not look like its icon.
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CHANGED: a Victim's loot moved into the corpse itself. A zombie that dies marked as a Victim leaves a red corpse that stays for an hour; search it and it turns into the Victim's bag.
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NEW: the Scroll of the Rat Spirit has its own icon.
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CHANGED: beds that become a respawn point (beds and bunk beds) can now be picked up like the other beds - placed again by your own hands, a bed should become your respawn point, like a bedroll. Not tested in game yet.
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CHANGED: beds that become a respawn point (beds and bunk beds) can now be picked up like the other beds - placed again by your own hands, the bed becomes your respawn point, like a bedroll.
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A NOTE ON THE 1.3.0 SCALE: Necromancy rises once every 20 zombies put to rest, so "1 of 250" in the skill panel is a level, not a kill count. The purple bar above the toolbelt shows the progress inside the level. Coming from 1.0.1, your level is recomputed from your kills and looks twenty times smaller - the kills themselves are all still there.
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Not in this version: an option to keep vanilla traders (thanks zomb1 and sanovskiy) and a cap on zombies held by the Pyramid of Spirits (thanks Savion). Both are noted.
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Single-player. The mod ships Harmony libraries, so EasyAntiCheat must be off.
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@@ -222,12 +222,12 @@ HUD за этим следят два индикатора: череп в ста
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Весь заявленный контент реализован. Основное проверено в игре: призыв, отзыв и следование всех
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питомцев, приказ атаковать, зачёт убийств питомцами, новая модель ножа в руке, красный труп
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Жертвы и мешок при его обыске, заряд браслета и
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Жертвы и мешок при его обыске, подобранная и заново поставленная кровать как точка возрождения,
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заряд браслета и
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расход Кровавой сферы, счёт убийств Некромантии (включая зомби-зверей, кровотечение и огонь),
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призрачность торговцев, крик при создании Крови некроманта.
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> **Эта сборка проверена не полностью.** Из новшеств 1.4.0 не проверены: **подбор кроватей**
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> (становится ли поднятая и заново поставленная кровать точкой возрождения) и поведение питомцев
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> **Эта сборка проверена не полностью.** Из новшеств 1.4.0 не проверено поведение питомцев
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> **в кровавую луну и на транспорте**.
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> Из прошлых версий ещё не проверены: **новая шкала уровней и оба индикатора** (череп с уровнем
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> и фиолетовая шкала прогресса), **починка старых сейвов на загрузке**, **мир между подчинёнными
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@@ -469,12 +469,12 @@ after leaving the game (the storage is saved in the player's own file, next to t
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All the announced content is implemented. The core of it is confirmed in game: summoning,
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dismissing and following for every pet, the attack order, pets' kills counting as yours, the new
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knife model in hand, the red Victim corpse and the bag it leaves when searched, the bracelet's charge and the Blood Sphere's spending, Necromancy's kill count
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knife model in hand, the red Victim corpse and the bag it leaves when searched, a bed picked up
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and placed again becoming a respawn point, the bracelet's charge and the Blood Sphere's spending, Necromancy's kill count
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(zombie animals, bleeding and fire included), the traders' ghostly look, and the cry when
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Necromancer's Blood is made.
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> **This build has not been fully tested.** Of what is new in 1.4.0, not yet checked: **picking up
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> beds** (whether a bed picked up and placed again really becomes a respawn point) and how pets
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> **This build has not been fully tested.** Of what is new in 1.4.0, not yet checked: how pets
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> behave **during a blood moon and on vehicles**. From
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> earlier versions, not yet checked: the **new level scale and both indicators**
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> (the skull showing the level and the purple progress bar), the **self-repair of old saves on
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