Релиз 1.6.1: исправление роз (бутоны и цветы висели на полклетки); документы, ModInfo, заметки Nexus
Исправление - ModelOffset 0,0,0 у стадий 2 и 3 кровавой розы (ModelEntity по умолчанию поднимает модель на 0.5). Код (DLL) тот же, что в 1.6.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
98101a4d2e
commit
16a1eac52c
@@ -42,7 +42,7 @@ Updating from 1.5.x: replace the folder, saves carry over. To uninstall, delete
|
||||
[size=5][b]Requirements[/b][/size]
|
||||
|
||||
[list]
|
||||
[*][b]7 Days to Die 3.3: version 1.6.0. 7 Days to Die 3.2: version 1.4.3.[/b] Both are on the Files tab. Each build tells you in the main menu if it is started on the wrong game version.
|
||||
[*][b]7 Days to Die 3.3: version 1.6.1. 7 Days to Die 3.2: version 1.4.3.[/b] Both are on the Files tab. Each build tells you in the main menu if it is started on the wrong game version.
|
||||
[*][b]EasyAntiCheat must be off[/b] - the mod uses Harmony patches.
|
||||
[*][b]No other mods required.[/b] Harmony itself ships with the game.
|
||||
[*][b]Single-player.[/b] The mod was made for single-player from the start. It reworks a number of the game's own mechanics - corpses, loot, zombie behaviour - and a server isn't necessarily built for that, so in multiplayer some things may not work. The story scenes also play there without stopping time, since vanilla pauses only in single-player.
|
||||
|
||||
Reference in New Issue
Block a user