Мод для 7 Days to Die 3.2: навык «Некромантия», растущий от счётчика убитых зомби, тёмное оружие с шестью собственными модами, призывная нежить, пирамида духов и сюжетный финал через Чёрный портал. Локализация на 13 языках. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MaNro5hAGTzcQ7rJNN2tCX
46 lines
1.9 KiB
C#
46 lines
1.9 KiB
C#
using System.Reflection;
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using HarmonyLib;
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using UnityEngine;
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namespace NecromancerTome
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{
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/// <summary>
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/// Mod entry point. The game finds this by scanning every assembly dropped in a
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/// Mods/<ModFolder>/ directory for a type implementing IModApi.
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/// </summary>
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public class ModEntry : IModApi
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{
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public void InitMod(Mod _modInstance)
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{
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var harmony = new Harmony("necromancertome.harmony");
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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PetFollowPatch.Init();
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// PyramidWardPatch.cs's TEFeaturePyramidWard needs no Init() call - it's discovered
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// automatically by the engine's own TileEntityCompositeData reflection scan (see that
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// file's class doc comment), not registered here like PetFollowPatch's UnityUpdate hook.
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// Diagnostic-only, added 2026-08-28 while chasing "VictimPatch never logs anything at
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// all for dropItemOnDeath, even though decompiling EntityAlive.OnEntityDeath()
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// confirms it's called unconditionally right after the 'killed by' line seen in the
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// log". This checks, at load time, whether Harmony actually attached our Prefix to
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// that method at all - rules "patch never applied" in or out without waiting on
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// another in-game death.
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VerifyPrefixAttached(typeof(EntityAlive), "dropItemOnDeath");
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VerifyPrefixAttached(typeof(Entity), "DropBagServer");
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}
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public static void VerifyPrefixAttached(System.Type type, string methodName)
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{
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MethodBase method = AccessTools.Method(type, methodName);
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if (method == null)
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{
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Debug.LogWarning("[NecromancerTome] ModEntry: could not resolve " + type.Name + "." + methodName + " via AccessTools - method not found");
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return;
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}
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Patches info = Harmony.GetPatchInfo(method);
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int prefixCount = info != null && info.Prefixes != null ? info.Prefixes.Count : 0;
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Debug.Log("[NecromancerTome] ModEntry: " + type.Name + "." + methodName + " resolved, has " + prefixCount + " prefix patch(es) attached after PatchAll");
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}
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}
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}
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