5 Commits
Author SHA1 Message Date
AlexCubeandClaude Opus 5 15c59dd37a Changelog переписан под формат Nexus: строка = один пункт
Пользователь: "У тебя там много переносов строк, и каждый перенос отображается
как отдельное изменение."

Так и есть, проверено по разметке живой записи: Nexus заворачивает КАЖДУЮ строку
в свой <li> внутри ul.arrowlist. Мой текст был разбит по ширине в 90 символов,
поэтому на странице получилось 62 пункта со стрелками - половина из них обрывки
фраз вроде "skill's level in a single byte, so everything above 255 was cut".

Текст переписан: 16 строк, каждая - законченный пункт, переносов по ширине нет.
Содержание сохранено, только плотнее: откат уровня и новая шкала, самопочинка
сейвов, два индикатора, мир между подчинёнными, счёт убийств с благодарностью
Derizor и Savion, непочиненная модель кинжала для Scarlettdruid, изменения
порогов и блок "если приходишь с 1.0.1".

Строки длинные (до 288 знаков) - это нормально, пункт переносится сам по ширине
колонки, оставаясь одним пунктом.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 00:23:21 +03:00
AlexCubeandClaude Opus 5 f5f9c9b9ff Changelog: убрана первая строка с номером версии
Nexus рисует "Version 1.3.0" над записью сам, из отдельного поля, а текст
начинался с той же строки - на странице номер задваивался. Проверено на живой
записи: "Version 1.3.0 1.3.0 FIXED: ...".

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 00:20:14 +03:00
AlexCubeandClaude Opus 5 e2046a1866 Тексты для Nexus в тех форматах, которые сайт на самом деле принимает
Пользователь: "Описание файлов не bb-код и всего 255 знаков."

Описание ФАЙЛА на Nexus - обычный текст с жёстким пределом 255 знаков, разметка
там не работает. Мой NEXUS_FILE_DESCRIPTION_1.3.0.bbcode был написан в неверном
формате и втрое длиннее предела, поэтому удалён, а не оставлен путаться под
рукой. Задним числом это объясняет и живую страницу: у файла 1.0.1 на сайте
висит короткая заметка, а подробный NEXUS_FILE_DESCRIPTION_1.0.1.bbcode из
репозитория туда никогда и не вставлялся - он физически не мог туда влезть.

Вместо него два файла по назначению:

  NEXUS_FILE_SUMMARY_1.3.0.txt  - 251 знак, в поле описания файла;
  NEXUS_CHANGELOG_1.3.0.txt     - полные заметки во вкладку Changelogs, тоже
                                  обычным текстом.

Содержание длинного текста сохранено целиком, включая поимённый ответ Derizor,
Savion и Scarlettdruid.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 00:02:32 +03:00
AlexCubeandClaude Opus 5 7fa68618b2 Описание 1.3.0: поимённый ответ на репорты из комментариев Nexus
Страницу мода удалось прочитать впервые (Chrome со своим профилем и отладочным
портом - curl и WebFetch там получают 403 от Cloudflare). В комментариях висит
жалоба Derizor (14.09) и Savion (15.09): убийство не засчитывается, если добил не
игрок своим оружием. Это ровно тот баг, который закрыт 16.09 в 229b436 - завели
его по своему наблюдению, не зная про тред.

В описание версии добавлен блок с ответом обоим поимённо и честная строка про
непочиненное: модель кинжала (Scarlettdruid) ждёт своего 3D-префаба.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 23:51:38 +03:00
AlexCubeandClaude Opus 5 7da12f562a YouTube-канал: @alex_cube вместо неверного @alexcube
Пользователь: "Ссылка на ютуб у тебя неверная. Должно быть @alex_cube".
Правка во всех четырёх текстах, где ссылка встречалась (README RU+EN,
SITE_DESCRIPTION, NEXUS_DESCRIPTION и старое описание версии 1.0.1) - и в самом
URL, и в подписи. Заодно описание версии 1.3.0 получило тот же футер со
ссылками, что и 1.0.1: исходники, страница на сайте, канал.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 23:35:02 +03:00
7 changed files with 23 additions and 53 deletions
+16
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FIXED: the Necromancy level was rolling back on every save. The game stores a skill's level in a single byte, so anything above 255 was cut back by 256 - recipes you had already unlocked could lock themselves again, and the tiers at 500, 2000, 3000 and 5000 could never be reached at all.
Necromancy now levels once per 20 zombies, up to level 250 - the same 5000 zombies to the top, counted in a number the save can actually hold.
Old saves repair themselves on load. The count of zombies you put to rest was never damaged, and the level is now recomputed from it, so anything the rollback had stolen comes back the first time you load.
NEW: the skull in the status bar now shows your Necromancy level instead of the raw kill count.
NEW: a purple bar above the toolbelt shows the progress inside the level - it fills over 20 zombies, the level goes up, the bar resets.
FIXED: charmed zombies no longer fight each other. They treat each other as their own side and go for the next real enemy instead, and charming one of two zombies already fighting breaks the fight off. Ordinary zombies still attack the charmed ones - that is the point of them.
FIXED: kill credit now follows the game's own decision about who earned a kill. Bleeding, fire, traps, your own summoned undead and zombie animals all count. Thanks to Derizor and Savion for the reports - you were exactly right about the cause.
The Necromancer's Knife scales off that same counter, so it had been quietly weaker than intended too, and it is not any more.
Not fixed yet: the dagger's model still does not match its icon (thanks Scarlettdruid) - it needs a hand-made 3D prefab, which is the next thing to learn.
CHANGED: Tears of the Dead now unlocks at 20 zombies instead of 30, sharing that step with the Spatial Bracelet and the Blood Sphere. Thirst is a first-days problem, so the threshold moved down rather than up.
Every other threshold is unchanged in zombies: food at 60, Grave's Repose at 100, Dark Sense at 300, Dead Man's Grip at 1400, Dead Storm at 1700 - levels 3, 5, 15, 70 and 85.
The skill-up toast now arrives once per 20 zombies rather than on every kill.
COMING FROM 1.0.1: the Spatial Bracelet runs on a charge - the Blood Sphere is spent by pulling blocks and crumbles when empty, while the Blood Stone from the Apprentice tier takes the same slot and is never spent.
COMING FROM 1.0.1: the bracelet pulls blocks straight into the vault, with the world draining to black and white while you wait.
COMING FROM 1.0.1: a challenges tab of its own, traders rendered as ghosts, and an audible cry of pain when crafting Necromancer's Blood - it always cost 90% of your health, it was just silent about it.
Single-player. The mod ships Harmony libraries, so EasyAntiCheat must be off.
+1 -1
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@@ -62,4 +62,4 @@ Thanks to [b]The Fun Pimps[/b] for a game that survives this much rewriting, and
Source code, full change history and issue tracker: [url=https://git.08h.ru/alex/necromants-tome-7d2d-3-2]git.08h.ru/alex/necromants-tome-7d2d-3-2[/url]
Mod page on my site: [url=https://www.alexcube.ru/7-days-to-die-moi-mody/kniga-nekromanta-necromancer-s-tome/]alexcube.ru[/url]
My YouTube channel: [url=https://www.youtube.com/@alexcube]@alexcube[/url]
My YouTube channel: [url=https://www.youtube.com/@alex_cube]@alex_cube[/url]
+1 -1
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@@ -41,4 +41,4 @@ Unchanged from 1.0: [b]7 Days to Die 3.2[/b], [b]EasyAntiCheat off[/b] (the mod
Source code and full change history: [url=https://git.08h.ru/alex/necromants-tome-7d2d-3-2]git.08h.ru/alex/necromants-tome-7d2d-3-2[/url]
Mod page on my site: [url=https://www.alexcube.ru/7-days-to-die-moi-mody/kniga-nekromanta-necromancer-s-tome/]alexcube.ru[/url]
My YouTube channel: [url=https://www.youtube.com/@alexcube]@alexcube[/url]
My YouTube channel: [url=https://www.youtube.com/@alex_cube]@alex_cube[/url]
-47
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@@ -1,47 +0,0 @@
[size=5][b]Necromancer's Tome 1.3.0[/b][/size]
Drop-in replacement: delete the old [b]NecromancerTome[/b] folder and unpack this one in its place. [b]Your save is fine[/b] - and if you played an earlier version, this release quietly repairs a number it had been breaking. Nothing to do by hand.
[size=5][b]Fixed: the Necromancy level was silently rolling back[/b][/size]
The skill used to gain one level per zombie, up to 5000. The game, however, stores a skill's level in a single byte, so everything above 255 was cut back by 256 every time the game saved. From the player's side it looked like recipes closing on their own: the skill panel would put the lock back on a knife mod you had already unlocked. Worse, it made the whole upper half of the tree unreachable - Journeyman at 500, Apprentice at 2000, Necromancer at 3000, Master at 5000 were numbers you could never actually hold.
[b]Necromancy now scales at 20 zombies per level, up to level 250[/b] - the same 5000 zombies to the top, counted in a number the save can hold.
[b]Your progress is not reset and not lost.[/b] The count of zombies you have put to rest was never damaged - only the level derived from it was, and that level is now recomputed from the count when you load, including on saves broken by the old version. If the wrap had stolen an unlock from you, you get it back on the first load.
[size=5][b]New: two indicators for the skill[/b][/size]
[list]
[*][b]The skull in the status bar[/b] now shows your Necromancy level. It used to show the raw kill count.
[*][b]A purple bar above the toolbelt[/b], next to the experience bar, shows the progress inside the current level: it fills over 20 zombies, the level goes up, the bar resets.
[/list]
[size=5][b]Fixed: charmed zombies fought each other[/b][/size]
A zombie under deviation is told to attack zombies - and another charmed zombie was, as far as the AI was concerned, a perfectly valid target. The more of them you charmed, the more of your retinue settled scores among themselves instead of fighting for you. [b]Charmed zombies now treat each other as their own side[/b] and go for the next real enemy instead. Charming one of two zombies already fighting also breaks the fight off, instead of it continuing as revenge.
This is deliberately one-sided: ordinary zombies still attack the charmed ones. That is the point of them.
[size=5][b]Changed[/b][/size]
[list]
[*][b]Tears of the Dead[/b] (water from corpses) now unlocks at [b]20 zombies[/b] instead of 30 - it shares that step with the Spatial Bracelet and the Blood Sphere. Thirst is a first-days problem, so the threshold moved down, not up.
[*]Every other threshold is unchanged in zombies: food at 60, Grave's Repose at 100, Dark Sense at 300, Dead Man's Grip at 1400, Dead Storm at 1700. In levels they now read 3, 5, 15, 70 and 85.
[*]The skill-up toast now arrives once per 20 zombies rather than on every kill.
[/list]
[size=5][b]Also in this release, if you are coming from 1.0.1[/b][/size]
[list]
[*][b]The Spatial Bracelet runs on a charge.[/b] Pulling blocks into the vault draws on what sits in its mod slot: the [b]Blood Sphere[/b] spends a point of durability per second of the pull and crumbles when empty; the [b]Blood Stone[/b], from the Apprentice tier, takes the same slot and is never spent. With an empty slot, the bracelet's regular attack refuses.
[*][b]The kill count now counts what it should.[/b] It used to rise only from kills by your own hand and only from humanoid zombies - zombie dogs, bears, boars and vultures never counted, and neither did traps, fire or bleeding. Now anything the game gives you XP for counts. The Necromancer's Knife scales off that same counter, so the knife stopped coming up short as well.
[*][b]The Spatial Bracelet takes blocks straight into the vault[/b] - hold its regular attack on a block and it is pulled in after ten seconds, plus one more per block of distance, with the world draining to black and white while you wait.
[*][b]A challenges tab of its own[/b], with four challenges and vanilla XP rewards.
[*][b]Traders look like ghosts[/b] - black and white, half-transparent, matte.
[*][b]Crafting Necromancer's Blood now hurts audibly.[/b] It always cost 90% of your health; it was just silent about it.
[/list]
[size=5][b]Note[/b][/size]
Single-player. The mod ships Harmony libraries, so [b]EasyAntiCheat must be off[/b].
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@@ -0,0 +1 @@
Fixes the Necromancy level rolling back on every save: it now rises once per 20 zombies, up to 250, and old saves repair themselves on load. Bleed, fire, trap and pet kills count. Charmed zombies no longer fight each other. Drop-in; your save is fine.
+2 -2
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@@ -7,7 +7,7 @@
- Страница мода: https://www.alexcube.ru/7-days-to-die-moi-mody/kniga-nekromanta-necromancer-s-tome/
- Nexus Mods: https://www.nexusmods.com/7daystodie/mods/12547
- Репозиторий: https://git.08h.ru/alex/necromants-tome-7d2d-3-2
- YouTube-канал автора: https://www.youtube.com/@alexcube
- YouTube-канал автора: https://www.youtube.com/@alex_cube
Мод для 7 Days to Die о пути от обычного выжившего до некроманта — с собственной веткой
прогрессии, тёмным оружием, призываемыми существами и сюжетной концовкой.
@@ -212,7 +212,7 @@ HUD за этим следят два индикатора: череп в ста
- Mod page: https://www.alexcube.ru/7-days-to-die-moi-mody/kniga-nekromanta-necromancer-s-tome/
- Nexus Mods: https://www.nexusmods.com/7daystodie/mods/12547
- Repository: https://git.08h.ru/alex/necromants-tome-7d2d-3-2
- The author's YouTube channel: https://www.youtube.com/@alexcube
- The author's YouTube channel: https://www.youtube.com/@alex_cube
A 7 Days to Die mod about the road from ordinary survivor to necromancer - with its own
progression tree, cursed weapons, summonable creatures and a story ending.
+2 -2
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@@ -69,7 +69,7 @@
<ul>
<li>Скачать на Nexus Mods: <a href="https://www.nexusmods.com/7daystodie/mods/12547" target="_blank" rel="noreferrer noopener">nexusmods.com/7daystodie/mods/12547</a></li>
<li>Исходники: <a href="https://git.08h.ru/alex/necromants-tome-7d2d-3-2" target="_blank" rel="noreferrer noopener">git.08h.ru/alex/necromants-tome-7d2d-3-2</a></li>
<li>YouTube-канал автора: <a href="https://www.youtube.com/@alexcube" target="_blank" rel="noreferrer noopener">@alexcube</a></li>
<li>YouTube-канал автора: <a href="https://www.youtube.com/@alex_cube" target="_blank" rel="noreferrer noopener">@alex_cube</a></li>
</ul>
<hr>
@@ -147,5 +147,5 @@ Built for single-player. In multiplayer the vanilla pause does not apply, so the
<ul>
<li>Download on Nexus Mods: <a href="https://www.nexusmods.com/7daystodie/mods/12547" target="_blank" rel="noreferrer noopener">nexusmods.com/7daystodie/mods/12547</a></li>
<li>Source: <a href="https://git.08h.ru/alex/necromants-tome-7d2d-3-2" target="_blank" rel="noreferrer noopener">git.08h.ru/alex/necromants-tome-7d2d-3-2</a></li>
<li>The author's YouTube channel: <a href="https://www.youtube.com/@alexcube" target="_blank" rel="noreferrer noopener">@alexcube</a></li>
<li>The author's YouTube channel: <a href="https://www.youtube.com/@alex_cube" target="_blank" rel="noreferrer noopener">@alex_cube</a></li>
</ul>