1.4.1: утечка видеопамяти от трупов «Жертвы», труп лежит 5 минут
Было: CorpseLootPatch перекрашивал труп через renderer.materials и Tint(), и ничего за собой не убирал. Копии материалов Unity с объектом не удаляет, перекрашенная текстура была несжатой RGBA32 (16-64 МБ) и читаемой (копия ещё и в RAM), кеш только рос. Лог игры: Texture.currentTextureMemory 1,2 -> 7,4 ГБ за два часа при desired ~3,5 ГБ, FPS 60 -> 11. Те же жалобы на Nexus (sanovskiy, Kriloko, Megaladon43). Стало: каждый перекрашенный труп записан (рендереры, материалы, текстуры), тик раз в секунду удаляет всё за трупом, которого нет в мире, текстура удаляется со счётчиком пользователей. Текстура не больше 1024, DXT, makeNoLongerReadable. Проверено в игре: обыск и истечение срока доводят счёт до «трупов 0, текстур 0». Необысканный труп лежит 300 с вместо 3600 (указание пользователя). buffNecroZombieKillTrackerDisplay: update_rate .1 -> 1 (отзыв zomb1); урон ножа растёт после убийства, проверено. Документы: версия 1.4.1, README (статус + несовместимость с 3.3 experimental), описания Nexus и сайта (пять минут вместо часа), NEXUS_CHANGELOG/FILE_SUMMARY_1.4.1. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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[b]Turn the horde on itself.[/b] The [b]Spirit Stone[/b] is thrown; the zombie it touches switches sides and starts tearing into the others instead of you. The [b]Scroll of Deviation[/b] does the same to everything in the blast radius at once.
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[b]A blade that grows with you.[/b] The [b]Necromancer's Knife[/b] is carved from a thighbone - a straight amputation-knife edge, a bone guard, a rope-wrapped grip and runes that glow. It scales its damage with your Necromancy level - nearly useless in unskilled hands, lethal once you are levelled. It heals you for half the damage dealt and marks the wounded zombie as a Victim: its corpse turns red and stays for an hour, and searching it leaves a Victim's bag of necromantic ingredients. [b]Six mods fit this knife and nothing else[/b]: water and food drawn straight out of corpses, protection from heat and cold, slowed victims, an area power-attack storm bought with your own health, and every nearby zombie marked on your compass and map.
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[b]A blade that grows with you.[/b] The [b]Necromancer's Knife[/b] is carved from a thighbone - a straight amputation-knife edge, a bone guard, a rope-wrapped grip and runes that glow. It scales its damage with your Necromancy level - nearly useless in unskilled hands, lethal once you are levelled. It heals you for half the damage dealt and marks the wounded zombie as a Victim: its corpse turns red and stays for five minutes, and searching it leaves a Victim's bag of necromantic ingredients. [b]Six mods fit this knife and nothing else[/b]: water and food drawn straight out of corpses, protection from heat and cold, slowed victims, an area power-attack storm bought with your own health, and every nearby zombie marked on your compass and map.
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[b]Undead that fight for you.[/b] Summoning books raise a [b]zombie dog, bear, wolf or griffin[/b] - permanent companions, one of each kind at a time, recalled into the book with a power attack. [b]Pharaoh’s Swarm[/b] release a swarm that scatters wide and stings zombies onto your side. The [b]Banshee's Scroll[/b] screams up a small horde that is [i]not[/i] on your side at all - use it on purpose.
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