Описания: мультиплеер не поддерживается полностью

Вместо «Everything else works» - честно: мод изначально под одиночную
игру, переделывает механики игры (трупы, добыча, поведение зомби), и в
мультиплеере часть вещей может не работать, например трупы «Жертвы».
README (RU/EN), сайт (RU/EN), описание Nexus.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
AlexCube
2026-09-28 17:06:59 +03:00
co-authored by Claude Opus 5.5
parent e71f1aef35
commit 4b54b48d68
3 changed files with 11 additions and 7 deletions
+1 -1
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@@ -50,7 +50,7 @@ To uninstall, delete the folder. The mod adds items and one block, so a save tha
[*][b]7 Days to Die 3.3 (experimental): version 1.5.0. 7 Days to Die 3.2: version 1.4.2.[/b] Both are on the Files tab. Each build tells you in the main menu if it is started on the wrong game version.
[*][b]EasyAntiCheat must be off[/b] - the mod uses Harmony patches.
[*][b]No other mods required.[/b] Harmony itself ships with the game.
[*][b]Single-player.[/b] The story scenes rely on the game's own pause, which vanilla only applies in single-player; in multiplayer they play without stopping time. Everything else works, but the mod was built and tested solo.
[*][b]Single-player.[/b] The mod was made for single-player from the start. It reworks a number of the game's own mechanics - corpses, loot, zombie behaviour - and a server isn't necessarily built for that, so in multiplayer some things may not work (the Victim corpses, for one). The story scenes also play there without stopping time, since vanilla pauses only in single-player.
[*]Client-side install: every player who wants it installs it themselves.
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