Релиз 1.6.2: призрачный вид только у торговцев игры (NPC других модов, напр. NPCCore, больше не полупрозрачные)
От 1.6.1 отличается одной строкой кода (GhostTraderPatch.ShouldBeGhost: точный класс EntityTrader) и документами. DLL собрана из этих исходников против игры 3.3; разбор DLL сверен с выпущенной 1.6.1. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -42,7 +42,7 @@ Updating from 1.5.x: replace the folder, saves carry over. To uninstall, delete
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[size=5][b]Requirements[/b][/size]
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[list]
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[*][b]7 Days to Die 3.3: version 1.6.1. 7 Days to Die 3.2: version 1.4.3.[/b] Both are on the Files tab. Each build tells you in the main menu if it is started on the wrong game version.
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[*][b]7 Days to Die 3.3: version 1.6.2. 7 Days to Die 3.2: version 1.4.3.[/b] Both are on the Files tab. Each build tells you in the main menu if it is started on the wrong game version.
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[*][b]EasyAntiCheat must be off[/b] - the mod uses Harmony patches.
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[*][b]No other mods required.[/b] Harmony itself ships with the game.
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[*][b]Single-player.[/b] The mod was made for single-player from the start. It reworks a number of the game's own mechanics - corpses, loot, zombie behaviour - and a server isn't necessarily built for that, so in multiplayer some things may not work. The story scenes also play there without stopping time, since vanilla pauses only in single-player.
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