Initial commit: Sokoban 60-level game with A* solver
- sokoban.html: canvas game, entrance/exit door mechanic (level completes by walking to the exit after all boxes are placed, not an alert popup), solution search UI (modal with timer, cancel, "Решение найдено!" button) - solver.js: A* with binary heap, true-distance heuristic, static deadlock cells, freeze-deadlock detection, tunnel macro-moves, chunked step() API for non-blocking search in the UI - localStorage-backed solution leaderboard per level (fewest moves wins), fed by both solver finds and manual player completions; G replays the best recorded solution - BACKLOG.md: known follow-ups (dead files, room/corral pruning, undo, etc.)
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