ModInfo 1.5.0. README (обе половины), описание для сайта и для Nexus: мод для 3.3, для игры 3.2 остаётся 1.4.2; Нож метит Жертву и с одного удара; красный труп открывается как ящик, без мешка. Тексты для Nexus: NEXUS_FILE_SUMMARY_1.5.0.txt (<=255 знаков) и NEXUS_CHANGELOG_1.5.0.txt (строка = пункт). DLL пересобраны против 3.3 из текущих исходников. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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NEW: this build is for 7 Days to Die 3.3 (experimental branch; tested on V 3.3 b14). For game 3.2 keep using 1.4.2 - it stays on the Files tab. Code built for 3.3 does not run on 3.2 and vice versa; each build shows an "incompatible" window in the main menu if started on the wrong game version.
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The Spatial Vault carries over from 3.2 saves: its items are read and from then on saved in the new format. Back up your save before switching the game to 3.3.
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The Pyramid of Heresy works on 3.3 again (on 1.4.x it failed to load there).
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FIX: the Necromancer's Knife now marks a Victim even with a single killing blow. Before, a zombie killed in one hit left no Victim loot (reported by sanovskiy).
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CHANGED: the red Victim corpse no longer turns into a bag when searched. It opens by itself like a container, with the game's usual search timer, and the ingredients are taken straight from it.
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An untouched Victim corpse stays for 5 minutes, an opened but not emptied one for an hour, an emptied one vanishes as soon as you close it. An opened corpse survives saving and loading.
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Drop-in over 1.4.2 once the game is on 3.3; saves carry over. Single-player. The mod ships Harmony libraries, so EasyAntiCheat must be off.
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