176 lines
6.5 KiB
C#
176 lines
6.5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace NecromancerTome
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{
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/// <summary>
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/// Группы предметов для фильтра урны-логиста (16.10.2026): «пиктограммы, которые по умолчанию выбраны и активны...
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/// изображения предмета, символизирующего группу предметов... Дух-логист будет переносить только те предметы, которые
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/// активированы в его урне. Это же прямой путь к автоматизации сортировки». Деление игры (свойство Group) грубое -
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/// «Ресурсы» смешивают руду, слитки, детали и кур, - поэтому группы свои, а предмет относится к группе по классу, тегам и
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/// имени. Предметы других модов разойдутся по тем же правилам; что не подошло никуда - «Прочее».
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/// Номер группы = номер бита в TEFeatureCinerarium.GroupMask - порядок НЕ менять (сейвы), новые - только в конец.
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/// </summary>
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public static class CinerariumGroups
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{
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public const int Cooked = 0, Canned = 1, Raw = 2, Harvest = 3, Flowers = 4, Seeds = 5, Drinks = 6, Medicine = 7, Ore = 8,
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Ingots = 9, Parts = 10, Materials = 11, Chemicals = 12, Tools = 13, Weapons = 14, Ammo = 15, Armor = 16, Mods = 17,
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Books = 18, Blocks = 19, Necro = 20, Other = 21;
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public const int Count = 22;
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public const uint All = (1u << Count) - 1;
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/// <summary>Значок группы - иконка типичного предмета (ItemIconAtlas).</summary>
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public static readonly string[] Icons =
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{
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"foodMeatStew", "foodCanChili", "foodRawMeat", "foodCropCorn", "plantedChrysanthemum3Harvest", "plantedCorn1",
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"drinkJarBoiledWater", "medicalFirstAidKit", "resourceRockSmall", "resourceForgedSteel", "resourceMechanicalParts",
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"resourceWood", "resourceGunPowder", "meleeToolPickT1IronPickaxe", "gunHandgunT1Pistol", "ammo9mmBulletBall",
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"armorMinerHelmet", "modGunLaserSight", "bookArtOfMiningLuckyStrike", "cobblestoneMaster", "necroSkull", "oldCash"
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};
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/// <summary>Ключ названия группы в Localization.csv: necroGroup0..necroGroup21.</summary>
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public static string NameKey(int _g) => "necroGroup" + _g;
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static readonly HashSet<string> OreNames = new HashSet<string>
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{
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"resourceRockSmall", "resourceRockSmallBundle", "resourceScrapIron", "resourceScrapIronBundle", "resourceScrapLead",
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"resourceLeadBundle", "resourceCoal", "resourceCoalBundle", "resourcePotassiumNitratePowder",
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"resourcePotassiumNitratePowderBundle", "resourceOilShale", "resourceOilShaleBundle", "resourceClayLump",
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"resourceCrushedSand", "resourceCobblestones", "resourceGoldNugget", "resourceSilverNugget", "resourceRawDiamond",
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"resourceSnowBall"
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};
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static readonly HashSet<string> IngotNames = new HashSet<string> { "resourceForgedIron", "resourceForgedSteel" };
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static readonly HashSet<string> ChemNames = new HashSet<string>
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{
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"resourceGunPowder", "resourceGunPowderBundle", "resourceOil", "ammoGasCan", "ammoGasCanBundle", "resourceAcid",
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"resourceGlue", "resourcePaint", "resourceTestosteroneExtract"
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};
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static readonly HashSet<string> MaterialNames = new HashSet<string>
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{
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"resourceWood", "resourceWoodBundle", "resourceCloth", "resourceLeather", "resourceBone", "resourceFeather",
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"resourceYuccaFibers", "resourcePaper", "resourceCement", "resourceConcreteMix", "resourceBeeswax", "resourceCandleStick"
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};
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static readonly HashSet<string> AmmoParts = new HashSet<string>
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{
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"resourceArrowHeadIron", "resourceArrowHeadSteelAP", "resourceBuckshot", "resourceBulletCasing", "resourceBulletTip",
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"resourceRocketCasing", "resourceRocketTip"
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};
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static readonly HashSet<string> RawNames = new HashSet<string>
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{
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"foodRawMeat", "foodRawMeatBundle", "foodEgg", "foodHoney", "foodRottingFlesh"
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};
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static readonly Dictionary<int, int> _cache = new Dictionary<int, int>();
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public static int Of(ItemValue _iv)
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{
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ItemClass ic = _iv?.ItemClass;
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if (ic == null)
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{
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return Other;
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}
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if (!_cache.TryGetValue(ic.Id, out int g))
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{
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g = Classify(ic, _iv);
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_cache[ic.Id] = g;
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}
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return g;
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}
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static bool Tag(ItemClass _ic, string _t)
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{
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return _ic.ItemTags.Test_AnySet(FastTags<TagGroup.Global>.Parse(_t));
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}
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static int Classify(ItemClass _ic, ItemValue _iv)
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{
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string n = _ic.GetItemName() ?? "";
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if (n.IndexOf("necro", StringComparison.OrdinalIgnoreCase) >= 0)
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{
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return Necro;
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}
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if (_ic is ItemClassModifier)
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{
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return Mods;
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}
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if (_ic.IsBlock())
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{
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return new ItemValue(_ic.Id).ToBlockValue().Block is BlockPlantGrowing ? Seeds : Blocks;
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}
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if (_ic is ItemClassArmor || n.StartsWith("armor") || n.StartsWith("clothing"))
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{
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return Armor;
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}
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if (n.StartsWith("book") || n.Contains("Schematic") || n.Contains("Magazine") || Tag(_ic, "books"))
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{
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return Books;
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}
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if (OreNames.Contains(n))
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{
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return Ore;
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}
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if (IngotNames.Contains(n) || n.StartsWith("unit_"))
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{
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return Ingots;
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}
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if (ChemNames.Contains(n))
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{
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return Chemicals;
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}
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if (MaterialNames.Contains(n))
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{
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return Materials;
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}
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if (AmmoParts.Contains(n) || n.StartsWith("ammo") || n.StartsWith("thrown") || Tag(_ic, "ammo"))
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{
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return Ammo;
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}
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if (n.EndsWith("Parts") || n == "partsMaster" || n.StartsWith("vehicle") && !n.EndsWith("Placeable"))
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{
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return Parts;
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}
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if (n.StartsWith("gun") || n.StartsWith("meleeWpn") || Tag(_ic, "weapon"))
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{
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return Weapons;
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}
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if (n.StartsWith("meleeTool") || n.StartsWith("tool") || n.StartsWith("bucket") || Tag(_ic, "tool"))
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{
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return Tools;
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}
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if (n.StartsWith("foodCan"))
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{
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return Canned;
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}
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if (n.StartsWith("foodCrop"))
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{
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return Harvest;
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}
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if (n.StartsWith("resourceCrop"))
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{
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return Flowers;
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}
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if (RawNames.Contains(n) || n.StartsWith("foodRaw"))
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{
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return Raw;
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}
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if (n.StartsWith("drink"))
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{
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return Drinks;
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}
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if (n.StartsWith("medical") || n.StartsWith("drug") || Tag(_ic, "medical"))
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{
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return Medicine;
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}
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if (n.StartsWith("food") || Tag(_ic, "food"))
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{
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return Cooked;
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}
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if (n.StartsWith("resource") || n == "carBattery" || n == "smallEngine" || n == "solarCell")
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{
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return Parts;
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}
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return Other;
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}
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}
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}
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