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necromants-tome-7d2d-3-2/NEXUS_DESCRIPTION.bbcode
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AlexCubeandClaude Opus 5.5 17194c652d Релиз 1.6.2: призрачный вид только у торговцев игры (NPC других модов, напр. NPCCore, больше не полупрозрачные)
От 1.6.1 отличается одной строкой кода (GhostTraderPatch.ShouldBeGhost: точный класс EntityTrader) и
документами. DLL собрана из этих исходников против игры 3.3; разбор DLL сверен с выпущенной 1.6.1.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:26:13 +03:00

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[size=5][b]Description[/b][/size]
You were left in this world to die, and your memory was wiped. Every survivor here ends the same way: one bad night, one horde, and you are part of it. [b]Necromancer's Tome[/b] gives you the other road. Necromancy is how you take back power over death - and find out who did this to you.
[b]A skill that grows from the dead you put to rest, not from perk points.[/b] Every zombie you put down brings the next rank closer - from Adept to Master - and each rank opens another part of the arsenal. Its own challenges point the way.
[b]The Necromancer's Tome.[/b] Its chapters open as you play: recipes, the habits of your servants and pieces of someone else's story. It all starts with a note and a blurred flashback.
[b]A knife carved from a thighbone.[/b] It heals its owner, grows with the skill and turns the slain into Victims, whose red corpses are the necromancer's pantry. Now and then they hold something worth putting on a shelf.
[b]The Snake Spirit.[/b] At night you can leave your body lying defenceless and go hunting as a snake - through walls, through the air, for the undead only.
[b]Possession.[/b] Slip into a stranger's corpse and walk in its skin: the screamer, the cop and many others each have their own tricks. Or step into your own beast and see the world through its eyes.
[b]Servants.[/b] Grimoires raise a Grave Rat, a Zombie Dog, a Grave Vulture, a Zombie Wolf and a Zombie Bear - they follow you and defend their master. Scrolls turn whole crowds.
[b]The Mind Palace.[/b] A place inside your own head where, behind locked doors, lies what was taken from you.
[b]An economy of blood.[/b] Your blood is currency. It feeds the Bone Steed, the Geo-Ossuary that mines ore on its own, and the bracelet's pocket dimension. And a black rose can give you the same without opening your veins.
[b]The Blood Tide.[/b] On the night of the blood moon the spirit is chained to the body. The knife becomes a sword instead.
[b]Defence that converts.[/b] The Pyramid of Negation turns attackers against each other.
[b]A real ending.[/b] The Black Portal finishes the story the note began and leaves the choice to you.
[b]The traders are dead.[/b] Black and white, half-transparent: nobody alive is still trading out here.
[b]Fully localized into 13 languages[/b]: English, German, Spanish, French, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Turkish, Simplified and Traditional Chinese.
[size=5][b]Installation instructions[/b][/size]
[list=1]
[*]Turn [b]EasyAntiCheat off[/b]. The mod ships Harmony DLLs and will not load with EAC enabled.
[*]Download the archive and unpack it.
[*]Drop the [b]NecromancerTome[/b] folder into your [b]Mods[/b] folder, so that you end up with [i]Mods/NecromancerTome/ModInfo.xml[/i]. The Mods folder sits either next to the game executable or in [i]%APPDATA%/7DaysToDie/[/i] - either location works, create it if it is not there.
[*]Start the game. The [b]Necromancy[/b] skill appears in the crafting skills panel right away.
[/list]
Updating from 1.5.x: replace the folder, saves carry over. To uninstall, delete the folder; the mod's items and blocks will be gone from the save.
[size=5][b]Requirements[/b][/size]
[list]
[*][b]7 Days to Die 3.3: version 1.6.2. 7 Days to Die 3.2: version 1.4.3.[/b] Both are on the Files tab. Each build tells you in the main menu if it is started on the wrong game version.
[*][b]EasyAntiCheat must be off[/b] - the mod uses Harmony patches.
[*][b]No other mods required.[/b] Harmony itself ships with the game.
[*][b]Single-player.[/b] The mod was made for single-player from the start. It reworks a number of the game's own mechanics - corpses, loot, zombie behaviour - and a server isn't necessarily built for that, so in multiplayer some things may not work. The story scenes also play there without stopping time, since vanilla pauses only in single-player.
[*]Client-side install: every player who wants it installs it themselves.
[/list]
[size=5][b]Shout outs[/b][/size]
Thanks to [b]The Fun Pimps[/b] for a game that survives this much rewriting, and to [b]Andreas Pardeike[/b] for Harmony, without which none of the runtime side of this mod would exist. Thanks to the 7 Days to Die modding community, whose forum posts and open-source mods answered questions the XML documentation does not, and to everyone who reported bugs here in Posts.
[b]AI disclosure:[/b] the item icons and the finale artwork in this mod are AI-generated. Everything else - the code, the design, the mechanics and the writing - is my own.
Source code, full change history and issue tracker: [url=https://git.08h.ru/alex/necromants-tome-7d2d-3-2]git.08h.ru/alex/necromants-tome-7d2d-3-2[/url]
Mod page on my site: [url=https://www.alexcube.ru/7-days-to-die-moi-mody/kniga-nekromanta-necromancer-s-tome/]alexcube.ru[/url]
My YouTube channel: [url=https://www.youtube.com/@alex_cube]@alex_cube[/url]
News and previews on Telegram: [url=https://t.me/necromancerstome]t.me/necromancerstome[/url]