[size=5][b]Description[/b][/size] You were left in this world to die, and your memory was wiped. Every survivor here ends the same way: one bad night, one horde, and you are part of it. [b]Necromancer's Tome[/b] gives you the other road. Necromancy is how you take back power over death - and find out who did this to you. [b]A skill that grows from the dead you put to rest, not from perk points.[/b] Every zombie you put down brings the next rank closer - from Adept to Master - and each rank opens another part of the arsenal. Its own challenges point the way. [b]The Necromancer's Tome.[/b] Its chapters open as you play: recipes, the habits of your servants and pieces of someone else's story. It all starts with a note and a blurred flashback. [b]A knife carved from a thighbone.[/b] It heals its owner, grows with the skill and turns the slain into Victims, whose red corpses are the necromancer's pantry. Now and then they hold something worth putting on a shelf. [b]The Snake Spirit.[/b] At night you can leave your body lying defenceless and go hunting as a snake - through walls, through the air, for the undead only. [b]Possession.[/b] Slip into a stranger's corpse and walk in its skin: the screamer, the cop and many others each have their own tricks. Or step into your own beast and see the world through its eyes. [b]Servants.[/b] Grimoires raise a Grave Rat, a Zombie Dog, a Grave Vulture, a Zombie Wolf and a Zombie Bear - they follow you and defend their master. Scrolls turn whole crowds. [b]The Mind Palace.[/b] A place inside your own head where, behind locked doors, lies what was taken from you. [b]An economy of blood.[/b] Your blood is currency. It feeds the Bone Steed, the Geo-Ossuary that mines ore on its own, and the bracelet's pocket dimension. And a black rose can give you the same without opening your veins. [b]The Blood Tide.[/b] On the night of the blood moon the spirit is chained to the body. The knife becomes a sword instead. [b]Defence that converts.[/b] The Pyramid of Negation turns attackers against each other. [b]A real ending.[/b] The Black Portal finishes the story the note began and leaves the choice to you. [b]The traders are dead.[/b] Black and white, half-transparent: nobody alive is still trading out here. [b]Fully localized into 13 languages[/b]: English, German, Spanish, French, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Turkish, Simplified and Traditional Chinese. [size=5][b]Installation instructions[/b][/size] [list=1] [*]Turn [b]EasyAntiCheat off[/b]. The mod ships Harmony DLLs and will not load with EAC enabled. [*]Download the archive and unpack it. [*]Drop the [b]NecromancerTome[/b] folder into your [b]Mods[/b] folder, so that you end up with [i]Mods/NecromancerTome/ModInfo.xml[/i]. The Mods folder sits either next to the game executable or in [i]%APPDATA%/7DaysToDie/[/i] - either location works, create it if it is not there. [*]Start the game. The [b]Necromancy[/b] skill appears in the crafting skills panel right away. [/list] Updating from 1.5.x: replace the folder, saves carry over. To uninstall, delete the folder; the mod's items and blocks will be gone from the save. [size=5][b]Requirements[/b][/size] [list] [*][b]7 Days to Die 3.3: version 1.6.0. 7 Days to Die 3.2: version 1.4.3.[/b] Both are on the Files tab. Each build tells you in the main menu if it is started on the wrong game version. [*][b]EasyAntiCheat must be off[/b] - the mod uses Harmony patches. [*][b]No other mods required.[/b] Harmony itself ships with the game. [*][b]Single-player.[/b] The mod was made for single-player from the start. It reworks a number of the game's own mechanics - corpses, loot, zombie behaviour - and a server isn't necessarily built for that, so in multiplayer some things may not work. The story scenes also play there without stopping time, since vanilla pauses only in single-player. [*]Client-side install: every player who wants it installs it themselves. [/list] [size=5][b]Shout outs[/b][/size] Thanks to [b]The Fun Pimps[/b] for a game that survives this much rewriting, and to [b]Andreas Pardeike[/b] for Harmony, without which none of the runtime side of this mod would exist. Thanks to the 7 Days to Die modding community, whose forum posts and open-source mods answered questions the XML documentation does not, and to everyone who reported bugs here in Posts. [b]AI disclosure:[/b] the item icons and the finale artwork in this mod are AI-generated. Everything else - the code, the design, the mechanics and the writing - is my own. Source code, full change history and issue tracker: [url=https://git.08h.ru/alex/necromants-tome-7d2d-3-2]git.08h.ru/alex/necromants-tome-7d2d-3-2[/url] Mod page on my site: [url=https://www.alexcube.ru/7-days-to-die-moi-mody/kniga-nekromanta-necromancer-s-tome/]alexcube.ru[/url] My YouTube channel: [url=https://www.youtube.com/@alex_cube]@alex_cube[/url] News and previews on Telegram: [url=https://t.me/necromancerstome]t.me/necromancerstome[/url]