diff --git a/NEXUS_FILE_DESCRIPTION_1.0.1.bbcode b/NEXUS_FILE_DESCRIPTION_1.0.1.bbcode new file mode 100644 index 0000000..523ffed --- /dev/null +++ b/NEXUS_FILE_DESCRIPTION_1.0.1.bbcode @@ -0,0 +1,44 @@ +[size=5][b]Necromancer's Tome 1.0.1[/b][/size] + +A bug-fix release on top of 1.0. Same content, one real fix and a few refinements. Drop-in replacement: delete the old [b]NecromancerTome[/b] folder, unpack this one in its place. Your save is fine. + +[size=5][b]Fixed[/b][/size] + +[b]The Spatial Bracelet no longer loses what you put in it.[/b] Reported by [b]youkia96581[/b] - thank you, this was a real hole and a fair catch. The storage rift was only ever held in memory: it survived death, respawn and relogging, but quitting the game threw it away. + +It is now saved the way the game saves your backpack - inside your own player data, written and read in the same moment and the same file. Put things in, quit, come back days later: they are still there. Verified end to end, including a clean exit to the main menu, which was the exact moment things used to disappear. + +[b]One honest caveat:[/b] this cannot bring back items lost in 1.0. There was no data on disk to recover - the vault simply was never written anywhere. Anything already lost is gone, and I am sorry about that. + +[size=5][b]Changed[/b][/size] + +[list] +[*][b]Traders are drawn in black and white.[/b] The necromancer deals with the dead, and the people still willing to trade with him have clearly seen too much. Their own shaders and lighting are untouched - only the colour is gone, plus a sliver of transparency. +[*][b]The Spatial Bracelet has four mod slots.[/b] Empty for now: the mods that fit them come in a later version. Ordinary weapon mods will not go in, and nothing else will take these. +[*][b]The Spatial Bracelet is no longer a parcel in your hand.[/b] It used to borrow a food-crop prefab and looked like a boxed lunch tied with string. Now nothing is drawn at all - just your fist, held the way you hold a block you are about to place. +[*][b]Grave's Repose is much stronger[/b] - cold and heat resistance raised from 5 to 50. With the knife in hand, weather stops being a problem rather than merely being survivable. +[/list] + +[size=5][b]Note for existing saves[/b][/size] + +A Spatial Bracelet you already own will not gain the four mod slots. The game fixes an item's slot count when the item is created, so an old one keeps the zero it was made with. [b]Craft a new bracelet[/b] and it will have them. Everything else in this release applies to your existing save immediately. + +[size=5][b]Requirements[/b][/size] + +Unchanged from 1.0: [b]7 Days to Die 3.2[/b], [b]EasyAntiCheat off[/b] (the mod uses Harmony patches), no other mods needed, built and tested single-player, installed per client. + +[size=5][b]Shout outs[/b][/size] + +[b]The Fun Pimps[/b] - for 7 Days to Die itself, and for the vanilla models, icons and UI templates this mod reuses (the thrown-stone prefab, the book icon behind the summoning tomes, the video player and confirmation dialog the finale is built on). + +[b]Andreas Pardeike[/b] - for Harmony. Every runtime mechanic in this mod, this release's storage fix included, is a Harmony patch. + +[b]The 7 Days to Die modding community[/b] - for forum posts and open-source mods that answer the questions the XML documentation does not. The official modding API has no reference for the order its events fire in; this release's fix came down to reading that order out of the game's own code, and knowing that was the only way to find out is community knowledge. + +[b]youkia96581[/b] - for the bug report that made this version exist. + +[b]AI disclosure:[/b] the item icons and the finale artwork are AI-generated. Everything else - the code, the design, the mechanics and the writing - is my own. + +Source code and full change history: [url=https://git.08h.ru/alex/necromants-tome-7d2d-3-2]git.08h.ru/alex/necromants-tome-7d2d-3-2[/url] +Mod page on my site: [url=https://www.alexcube.ru/7-days-to-die-moi-mody/kniga-nekromanta-necromancer-s-tome/]alexcube.ru[/url] +My YouTube channel: [url=https://www.youtube.com/@alexcube]@alexcube[/url]