From 96da967c61d40ed9f983acc0401772a19c0adef2 Mon Sep 17 00:00:00 2001 From: AlexCube Date: Fri, 16 Oct 2026 23:46:34 +0300 Subject: [PATCH] =?UTF-8?q?necroview=20free:=20=D0=B1=D0=B5=D0=B7=20=D1=80?= =?UTF-8?q?=D1=83=D0=BA=20=D0=BF=D0=B5=D1=80=D0=B2=D0=BE=D0=B3=D0=BE=20?= =?UTF-8?q?=D0=BB=D0=B8=D1=86=D0=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Opus 5.5 --- HarmonySrc/NecroView.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/HarmonySrc/NecroView.cs b/HarmonySrc/NecroView.cs index 423e802..196add7 100644 --- a/HarmonySrc/NecroView.cs +++ b/HarmonySrc/NecroView.cs @@ -47,6 +47,8 @@ namespace NecromancerTome return r; } Free = true; + // Руки первого лица (слой HoldingItem) вне тела не рисуем: 16.10 они висели над телом без головы. + _cam.cullingMask &= ~(1 << LayerMask.NameToLayer("HoldingItem")); _freePos = pc.position; Vector3 e = pc.eulerAngles; _freeYaw = e.y;