Жестяные банки вынесены в отдельный мод ReusableTinCans
Из книги ушли: три банки и патч консервов (items.xml), кипячение на костре (recipes.xml), 6 строк локализации, бандл necrocan, иконки (цветные и серые). Имена предметов прежние - сейвы находят их по имени (itemmappings.nim), в каком бы моде они ни лежали. DLL: исправления оссуария (окно топлива) и логиста (банки - в «Напитки»). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -1,31 +1,4 @@
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<config>
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<!-- Tin can water boiling - user request 2026-08-30 ("Вода в консервных банках должна
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кипятиться на костре даже если там нету кастрюли... так было сделано в другом моём моде
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'Энерголук'" = AC-EnergyBow, the same __NoMods reference the tin can items themselves were
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ported from - see items.xml's own comment on tinCanEmpty/tinCanRiverWater/
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tinCanBoiledWater).
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Root cause this was missing at all: `Extends` copies an item's PROPERTIES, never its
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RECIPES - recipes are separate top-level <recipe> nodes matched by name, with no
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inheritance mechanism of their own (confirmed by grepping this mod's own recipes.xml -
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zero "tinCan" hits before this entry). tinCanRiverWater/tinCanBoiledWater extending
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drinkJarRiverWater/drinkJarBoiledWater therefore got NONE of the vanilla mason-jar-boiling
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recipe (`<recipe name="drinkJarBoiledWater" craft_area="campfire"
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craft_tool="toolCookingPot">`, Data/Config/recipes.xml) - boiling a tin can was never
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possible at all until this recipe existed, not merely pot-gated.
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No `craft_tool="toolCookingPot"` here BY DESIGN, per the direct request - a metal can can
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sit right in a campfire's coals on its own, unlike a mason jar. Confirmed real vanilla
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precedent for a pot-less campfire recipe existing at all: `foodBakedPotato`/
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`foodCharredMeat` both use craft_area="campfire" with no craft_tool attribute at all - a
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campfire recipe is not implicitly pot-gated, craft_tool is an opt-in extra requirement,
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not something `craft_area="campfire"` implies on its own. -->
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<append xpath="/recipes">
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<recipe name="tinCanBoiledWater" count="1" craft_area="campfire">
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<ingredient name="tinCanRiverWater" count="1"/>
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</recipe>
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</append>
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<!-- "Камень духов" (Spirit Stone): craftable from the start, no perk/skill gate -
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packMuleCrafting is a weight-while-crafting tag, not a gate (see vanilla
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campfire/candle recipes for the same pattern). Per BACKLOG.md item 1: 1 rock +
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