1.5.0: сборка под игру 3.3, документы релиза
ModInfo 1.5.0. README (обе половины), описание для сайта и для Nexus: мод для 3.3, для игры 3.2 остаётся 1.4.2; Нож метит Жертву и с одного удара; красный труп открывается как ящик, без мешка. Тексты для Nexus: NEXUS_FILE_SUMMARY_1.5.0.txt (<=255 знаков) и NEXUS_CHANGELOG_1.5.0.txt (строка = пункт). DLL пересобраны против 3.3 из текущих исходников. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -30,7 +30,7 @@ To uninstall, delete the folder. The mod adds items and one block, so a save tha
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[b]Turn the horde on itself.[/b] The [b]Spirit Stone[/b] is thrown; the zombie it touches switches sides and starts tearing into the others instead of you. The [b]Scroll of Deviation[/b] does the same to everything in the blast radius at once.
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[b]A blade that grows with you.[/b] The [b]Necromancer's Knife[/b] is carved from a thighbone - a straight amputation-knife edge, a bone guard, a rope-wrapped grip and runes that glow. It scales its damage with your Necromancy level - nearly useless in unskilled hands, lethal once you are levelled. It heals you for half the damage dealt and marks the wounded zombie as a Victim: its corpse turns red and stays for five minutes, and searching it leaves a Victim's bag of necromantic ingredients. [b]Six mods fit this knife and nothing else[/b]: water and food drawn straight out of corpses, protection from heat and cold, slowed victims, an area power-attack storm bought with your own health, and every nearby zombie marked on your compass and map.
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[b]A blade that grows with you.[/b] The [b]Necromancer's Knife[/b] is carved from a thighbone - a straight amputation-knife edge, a bone guard, a rope-wrapped grip and runes that glow. It scales its damage with your Necromancy level - nearly useless in unskilled hands, lethal once you are levelled. It heals you for half the damage dealt and marks the wounded zombie as a Victim, even with a single killing blow: its corpse turns red and opens like a container full of necromantic ingredients. An untouched corpse stays for five minutes, an opened one for an hour, an emptied one vanishes at once. [b]Six mods fit this knife and nothing else[/b]: water and food drawn straight out of corpses, protection from heat and cold, slowed victims, an area power-attack storm bought with your own health, and every nearby zombie marked on your compass and map.
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[b]Undead that fight for you.[/b] Summoning books raise a [b]zombie dog, bear, wolf or griffin[/b] - permanent companions, one of each kind at a time, recalled into the book with a power attack. [b]Pharaoh’s Swarm[/b] release a swarm that scatters wide and stings zombies onto your side. The [b]Banshee's Scroll[/b] screams up a small horde that is [i]not[/i] on your side at all - use it on purpose.
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@@ -47,7 +47,7 @@ To uninstall, delete the folder. The mod adds items and one block, so a save tha
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[size=5][b]Requirements[/b][/size]
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[list]
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[*][b]7 Days to Die 3.2.[/b] Other versions are untested.
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[*][b]7 Days to Die 3.3 (experimental): version 1.5.0. 7 Days to Die 3.2: version 1.4.2.[/b] Both are on the Files tab. Each build tells you in the main menu if it is started on the wrong game version.
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[*][b]EasyAntiCheat must be off[/b] - the mod uses Harmony patches.
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[*][b]No other mods required.[/b] Harmony itself ships with the game.
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[*][b]Single-player.[/b] The story scenes rely on the game's own pause, which vanilla only applies in single-player; in multiplayer they play without stopping time. Everything else works, but the mod was built and tested solo.
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