1.5.0: сборка под игру 3.3, документы релиза

ModInfo 1.5.0. README (обе половины), описание для сайта и для Nexus: мод для 3.3,
для игры 3.2 остаётся 1.4.2; Нож метит Жертву и с одного удара; красный труп
открывается как ящик, без мешка. Тексты для Nexus: NEXUS_FILE_SUMMARY_1.5.0.txt
(<=255 знаков) и NEXUS_CHANGELOG_1.5.0.txt (строка = пункт).
DLL пересобраны против 3.3 из текущих исходников.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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AlexCube
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co-authored by Claude Opus 5.5
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NEW: this build is for 7 Days to Die 3.3 (experimental branch; tested on V 3.3 b14). For game 3.2 keep using 1.4.2 - it stays on the Files tab. Code built for 3.3 does not run on 3.2 and vice versa; each build shows an "incompatible" window in the main menu if started on the wrong game version.
The Spatial Vault carries over from 3.2 saves: its items are read and from then on saved in the new format. Back up your save before switching the game to 3.3.
The Pyramid of Heresy works on 3.3 again (on 1.4.x it failed to load there).
FIX: the Necromancer's Knife now marks a Victim even with a single killing blow. Before, a zombie killed in one hit left no Victim loot (reported by sanovskiy).
CHANGED: the red Victim corpse no longer turns into a bag when searched. It opens by itself like a container, with the game's usual search timer, and the ingredients are taken straight from it.
An untouched Victim corpse stays for 5 minutes, an opened but not emptied one for an hour, an emptied one vanishes as soon as you close it. An opened corpse survives saving and loading.
Drop-in over 1.4.2 once the game is on 3.3; saves carry over. Single-player. The mod ships Harmony libraries, so EasyAntiCheat must be off.