FIXED: the Necromancy level was rolling back on every save. The game stores a skill's level in a single byte, so anything above 255 was cut back by 256 - recipes you had already unlocked could lock themselves again, and the tiers at 500, 2000, 3000 and 5000 could never be reached at all.
Necromancy now levels once per 20 zombies, up to level 250 - the same 5000 zombies to the top, counted in a number the save can actually hold.
Old saves repair themselves on load. The count of zombies you put to rest was never damaged, and the level is now recomputed from it, so anything the rollback had stolen comes back the first time you load.
NEW: the skull in the status bar now shows your Necromancy level instead of the raw kill count.
NEW: a purple bar above the toolbelt shows the progress inside the level - it fills over 20 zombies, the level goes up, the bar resets.
FIXED: charmed zombies no longer fight each other. They treat each other as their own side and go for the next real enemy instead, and charming one of two zombies already fighting breaks the fight off. Ordinary zombies still attack the charmed ones - that is the point of them.
FIXED: kill credit now follows the game's own decision about who earned a kill. Bleeding, fire, traps, your own summoned undead and zombie animals all count. Thanks to Derizor and Savion for the reports - you were exactly right about the cause.
The Necromancer's Knife scales off that same counter, so it had been quietly weaker than intended too, and it is not any more.
Not fixed yet: the dagger's model still does not match its icon (thanks Scarlettdruid) - it needs a hand-made 3D prefab, which is the next thing to learn.
CHANGED: Tears of the Dead now unlocks at 20 zombies instead of 30, sharing that step with the Spatial Bracelet and the Blood Sphere. Thirst is a first-days problem, so the threshold moved down rather than up.
Every other threshold is unchanged in zombies: food at 60, Grave's Repose at 100, Dark Sense at 300, Dead Man's Grip at 1400, Dead Storm at 1700 - levels 3, 5, 15, 70 and 85.
The skill-up toast now arrives once per 20 zombies rather than on every kill.
COMING FROM 1.0.1: the Spatial Bracelet runs on a charge - the Blood Sphere is spent by pulling blocks and crumbles when empty, while the Blood Stone from the Apprentice tier takes the same slot and is never spent.
COMING FROM 1.0.1: the bracelet pulls blocks straight into the vault, with the world draining to black and white while you wait.
COMING FROM 1.0.1: a challenges tab of its own, traders rendered as ghosts, and an audible cry of pain when crafting Necromancer's Blood - it always cost 90% of your health, it was just silent about it.
Single-player. The mod ships Harmony libraries, so EasyAntiCheat must be off.
